Metl
#1317 posted by
killjoy on 2003/06/11 17:29:03
if you're not busy you should try to come out again tonight. tipper is here from the UK - bigtime breakbeat dj and producer. probably the best newschool breaks producer there is, in fact. he's doing a live PA and then a dj set.
#1319 posted by
Kell on 2003/06/11 23:00:17
You are never more than six feet from a DJ. In this country anyway.
O' Great Kell Of Big Words
#1324 posted by
. on 2003/06/12 11:12:49
Go map!
=P
#1325 posted by
- on 2003/06/12 12:44:16
Phait came out of the closet to say:
Go map!
=P
look who's talking
Moving
#1326 posted by
Shallow on 2003/06/13 06:56:56
We're moving offices at work today, and we have sooo many crates. It's like heaven.
Shallow
#1327 posted by
wrath on 2003/06/13 07:18:30
heh, funny, us too.
and I'm pissed of beyond mortal comprehension thanks to it. so I'll probably be doing some lashing out later today.
if the usual suspects could lay down some groundwork for me to bite into, It'd be much appreciated. just some half-assed flame about DNF or why developers owe the end-users their firstborn children will do.
k-thx.
Wrath
#1328 posted by
nitin on 2003/06/13 07:26:56
<cut from some shacknews thread>
They obviously knew what they were doing when they called it Duke Nukem Forever <end cut from random shacknews thread>
There you are sir, hope it helps.
Nitin
#1329 posted by
wrath on 2003/06/13 07:49:30
you have ten minutes to empty out your desk and get the fuck off the premises.
that's a really lousy flame-bait.
at the very least say something nasty about miller or broussard.
Wrath
#1330 posted by
cyBeAr on 2003/06/13 09:11:07
ffs you're moving AGAIN!?
Wrath
#1331 posted by
nitin on 2003/06/13 09:44:54
that was a serious comment taken from a real thread <smile>. But I've packed and am on the run anyway.
Here's some more, unfortunately nothing about Broussard or his children :
Duke Nukem Neverever. #$$@% 3D Realms that is one suck ass company. I have heard from a few people that no longer work there, that they pay their employees shit then fire them.
FFS
#1332 posted by
nitin on 2003/06/13 09:46:12
<smile> is an icon isnt it?
Nitin
#1334 posted by
R.P.G. on 2003/06/13 10:17:33
metlslime doesn't have icons in posts enabled.
Which means no emoticon art. :(
Cybear
#1335 posted by
wrath on 2003/06/13 11:08:29
the animation department are moving to new localities, and the Templar level design team are taking over their rooms. there's some other shit going on too. mail me if you want the juicy gossip :)
So...
#1336 posted by
Shallow on 2003/06/13 15:21:07
Who's going to get it then?
Wrath:
#1337 posted by
Wazat on 2003/06/13 19:38:54
Boss moving the entire department to have a girlfriend closer to his office? ;)
FUCK YOU WAZAT
#1338 posted by Scampie on 2003/06/13 22:30:23
#1337 posted by Wazat
Selling Is Easier If You Know What You're Selling
It's like this. I took a demo of a little game concept I had to an games outfit on Thursday.
They liked it. Which is nice, EXCEPT:
At the time they started talking about potential markets and what sort of price was I expecting, I was having immense trouble keeping up with what they were saying. All memory of that aspect is corrupted.
I don't know if they expect me to sell them the concept, or the rights, or what. I've never done anything like this in my life before. And they want an answer by Monday.
I have no idea what to say or do. Nor how to respond.
Some of you, I know, are already in the industry. As such, I seek your advice.
Not That I'm In The Industry...
#1340 posted by
pushplay on 2003/06/14 01:46:10
Maybe you need a lawyer familiar with this sort of process?