Wtf?
#101 posted by
daftpunk on 2003/03/07 08:37:58
keep those thoughts in yer mind or chat wit your girl about it. not here! lol!
Q-Wing
#102 posted by
Kell on 2003/03/11 08:15:43
Here's something I was shown by a group of Lego designers:
http://www.fbtb.net/jon/qwing1.html
Their planning on building a Lego model of the Shirow spaceship I designed for my Aliens site - hooyah!
Lol!
#104 posted by
Wazat on 2003/03/11 12:18:02
very cool, kell. :)
/me misses legos too...
Hell Yeah
#105 posted by
H-Hour on 2003/03/11 12:46:54
to legos. I still have them. Just took down my latest castle a few days ago actually. Need to get a few more pieces and start again soon. :)
Panoramic Screenshots...
#106 posted by
. on 2003/03/12 01:36:12
I had this idea the other day. It could use the Quicktime plugin to have a 360� shot, or just string together multiple images as one wide one. I may be doing this for Pherrous..
Hmm
#108 posted by
. on 2003/03/12 04:41:23
Can't you do that, or close enough, with changing the FOV?
No You Can't...
#109 posted by
bascule on 2003/03/12 04:58:11
... if you look at the other mod, Fisheye Quake, on the same site, you'll see that increased FOVs in Quake become unviewable very quickly. The Fisheye mod improves that aspect, but does not provide the same view as PanQuake.
Oh Well..
#111 posted by
. on 2003/03/12 05:05:25
I meant more perfect panoramic shots though, not so ... odd. It'd just be a manual shot editing thing
Looks Flat
#113 posted by
nitin on 2003/03/12 17:32:48
and fullbright. That design looks more suited to sp rather tham DM, there hardly appears to be any vertical element at all. Texturing looks good though, maybe spruce up the rockwork at the back as well.
Phait
#114 posted by
pushplay on 2003/03/13 02:51:23
I don't like the grill in the middle, pick a more interesting pattern. I love how the arch tex intersects the upper trim in the top left shot.
It's Actually
#115 posted by
. on 2003/03/13 03:16:01
going to be single player now. I've gotten one room done, it's coming along alright. Taking to mind your suggestions, thanks! :)
#116 posted by
Vodka on 2003/03/13 23:30:43
dont listen to pushy and check out tyrlite features for more interesting lighting
http://www.planetquake.com/tyrann/utils.html
Hehe...
#118 posted by
distrans on 2003/03/17 21:41:28
Knave r00lz my world at the moment too. Looking forward to it DaZ.
Speedy
#120 posted by
nitin on 2003/03/17 23:34:07
looks good but they dont look too sharp, somehwat blurry.
Mmmm..
#122 posted by
. on 2003/03/18 04:08:45
Filter / Sharpen *droool*
Speedy
#123 posted by
Kell on 2003/03/18 07:13:18
Holy techorama, Batman. You're really going into the grungy industrial stuff these days. Me like A LOT.
Wot, No Title?
#124 posted by
Kell on 2003/03/18 07:14:15
"in rust we trust"
Now that's a motto I live by...
...
#125 posted by
starbuck on 2003/03/18 13:39:24
that DM map looks good daz...
and i like the new Dazsp4 screenshot :)