Really wanted to finish my map but I got busy with other things and just lost steam. Since I didn't finish I figured I'd offer the decency of submitting demos.
Not a huge fan of base maps but really enjoyed what everyone contributed to this jam. Lots of great ideas, solid designs, not a bad map in the jam.
Pros/Cons:
Ionous:
+ Brush pr0n!
- Too short, got a taste of a level then it was over
Khreathor:
+ Minimal lighting built great atmosphere
+ Vending machines! This could be a really cool risk vs. reward system in a future map
- Some areas of the map were too dark especially around the doors
- Pitch black hall would have been more interesting had you given the player the flashlight before hand, after the fact it's kind of useless.
Bloughsburgh:
+ Nice routing. What's essentially one giant room is routed well to make gameplay fun.
+ Enjoyed the exploration aspect of finding the rings to jump through
+ Great arena fights, I especially liked the first one. (Got stuck going up the second, had to noclip out of a ledge)
- Too much platforming. FP platforming is always tricky and jumping off ladders feels awkward.
- Not sure why you picked the waterfall texture as the platform to latch onto.
Newhouse:
+ Solid level design with great detailed brush work
+ The most challenging of the jam (I didn't finish but will upload a new demo with your new version)
+ Silver key system was cool though I only found one
- I like a challenge but lack of items and weapon variety give your map an artificial level of difficulty. I was relying on a lot of in fighting through my playthroughs just to conserve ammo.
- Lighting. Too much colored lighting had me feeling like I was playing through Turok on disco mode. It made everything look way darker than it should have.
ItEndsWithTens:
+ Nice curvy brush work
+ Big geometric heart looked rad
- Really short. Wish I had more to say.
Demos played on Normal difficulty.
https://drive.google.com/open?id=0Bz1x14twqB7oNi1tUXA0MGtURFE