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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Oops 
Accidentally mistyped the url in the last post (edit function REALLY needed!)

http://chop.ond.se/dethscreens/dethmetch.html is the correct url 
... 
it's getting there. i still think it needs more detail... more action in the brushes, whatever :P this looks like a a tech map, so some pipes wouldn't go amiss. i think you can use q3's curving brushes things? O_o

maybe make some alcoves in halls ways with some pipes running along from ceiling to floor, and maybe cut a trench along the ceiling, and fill it with pipes as well. maybe put some trim along the edge of the floors, ex:second screenshot, the left and center raised floors could use trim there.

shot3 could use those alcove with pipes i was tlaking about on the left side,

shot4 is kinda neat, but could use more electrical things behind the curving light brushes

etc...

keep it up, dude! 
BTW 
necros forgot to mention it, but you could put some pipes in, too. 
Lol 
well, pipes wasn't the only thing, but it's what comes to mind first when thinking about tech. i guess some computer panels and whatnot, with exposed circuitry and such would work fine too.

try pushing the light brushes back maybe 8 units to make the wall more 3d too... umm... yeah.

map on... 
Hey RPG! 
i think YOU should put some pipes in your next map. :P

or make a Q1SP map based on a metroid prime environment [is that possible?] 
Voodoo....etc.. 
Wow, nice screenies, really... 
Seriously.... 
The major structures and big forms should be more important and then the details should just add some extra spice to the stew! Far to often people just add lots of details to hide the uninteresting underlying architecture. 
The Cybernetic Ursine Is Too True 
 
Voodoochopsticks 
It looks like what you have there is a collection of the most common elements from sci-fi themed maps. Most good maps have some unique feature which ties the map together, I think you need to look for your's. 
Need Some Help 
I need testers for this map for the style and the gameplay,
I need comment

screenies and download :
http://www.planetquake.com/here/here3ctf1.htm 
Sorry 
I feel sad I can't check out the map, my ISP is rather fucked up now and won't let me look at any gamespy sites 
Voodoochopsticks 
Improvement happening. I like the nighttime/neon feel more than the original.

pushplay raises a good point re: theme. It's improved, but it still feels like a lot of other techie maps. I like the bars/columns that you have in a few places (e.g. near RL/RA) maybe add something similar in a few more spots? Some over/under areas with barred floors often provide interesting combat--it would be pretty easy to add a room under PG with a barred floor, accessible from RL area and from central courtyard somehow. Ignore me, of course, if you don't want to mess with changing layout at this point. (But if you did, you could maybe *add* a YA instead of switching RA <--> YA . . . :))

I'd also consider narrowing the space between the bars, at least at RA, to force people to go around, rather than just jumping up from the floor.

Teleporters seem a little blah. A good place for maybe a model of some kind? 
Not Quite Screenshots, But... 
still a preview of whats to come:

http://ante.phait-accompli.com/art/

they're not perfect, but I just wanted to get the ideas across. I could do better with more time if I needed to. 
Phait 
I'd offer to help out on your mod, but "I don't think Q1 justifies my capabilities honestly." 
 
it's fine. 
Update! 
The map is updated! Check it out at http://chop.ond.se/dethscreens/dethmetch.html

Decided to follow a lot of the forum members crits, but I am not sure about the MH, maybe there should be a YA there instead? Also, if anyone knows any cool teleporter models I would appreciate if they threw a link my way. I would also appreciate some good C&C about it. 
Looks Better 
But do you think you have enough lights in shot0021?

It looks like you could work a little more on the theme, too. But in general, this is a problem new mappers have, so don't worry about getting it perfect on your first attempt.

It looks like you're trying to put in too many colors, too. Blue, yellow, green, and red all in the same map? It might work out okay, but there are several areas that feature three or four of those colors (shot0019 and shot0020).

The curved beams in shot0021 look thinner in the middle, but that might be an intentional stylistic choice.

You might consider adding some additional details on the floors -- it looks like shot0024 would especially benefit from that. Somemore contrast in the lighting (such as spotlights) might help in that area too, but at the moment you might be more interested in architectural details than lighting. 
It Just Occured To Me 
Alcatraz used to have some excellent column entries detailing his experience building his first map. Too bad those are perhaps eternally lost to the internet daemons. 
Restarted Work On This: 
This is one of the last few areas I've had to finish. This shows last night's work, and is still a ways from finishing.
http://scampie.spawnpoint.org/screens/stormtrigger_11.jpg

This shows various additions to the exterior area since I last showed screens here.
http://scampie.spawnpoint.org/screens/stormtrigger_12.jpg 
Scampie 
2nd screenie looks ace, 1st screenie shows nothing. 
Atonofpotential 
2nd screenie looks awesome. I love the differing subtle texture and light shades in the shot. 1st shot needs more vertical elements, white lights, broken pipes/water pools, and that greenish/yellowish texture thats in the lower-right of the 2nd shot. although if you really wanna do something, the base is built into a mountain righ? build an interior area that has suffered a cave-in/collapse, with exposed rust/metal cross sections of walls cielings and floors being cut open by large rocks.

Keep the sky, love the color theme. this one looks to be shaping up very nice 
Looking Cool 
beta? 
No Beta Yet. 
i'll put you on the list though. want to try and get things together for a beta before the speedchainmap. this map has sat for far too long.

eggman, nitin: white lights will def. be in. the lighting there was just lights I copied from elsewhere so I could see. and yeah, I'll do some rocks there. Not much there really, the only major thing there I really wanted to show off was the angled stairs and trims. :D

thanks for all the comments 
Self-Pimpage 
While we're on the topic of self-pimpage, I thought I'd break in and offer some screenies of a map I worked on for a bit last year.

http://rpg.spawnpoint.org/images/blah/rpgdm1old1.jpg
http://rpg.spawnpoint.org/images/blah/rpgdm1old2.jpg

I really like the architecture and some of the lighting, but r_speeds were getting too high so I decided to start over in a different set. Maybe I'll re-use the architecture in a SP map some point. 
Nice. 
Nice. 
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