Post Gravity #999
#999 posted by
madfox on 2004/05/04 00:29:41
MadFox
#1000 posted by
HeadThump on 2004/05/04 00:59:44
That is shaping up to look interesting. I like the supports in particular.
Necros:
#1001 posted by
Preach on 2004/05/04 03:22:05
Yup, I can do it from that, send it along.
PH8
#1003 posted by
pushplay on 2004/05/04 13:06:04
Put some trim around the top of the arch. It's looking good.
Hmmm
#1004 posted by
LTH on 2004/05/04 16:20:14
Never liked lava in base maps myself.
I Haven't
#1006 posted by
. on 2004/05/04 18:15:20
seen lava in base maps, or arches, so I wanted to do that.
Besides
#1009 posted by
Kell on 2004/05/05 12:03:16
if it's *slime in a base map, it's called 'toxic waste'
if it's *lava in a base map, it's called 'molten metal'
I cannot self-terminate; you will have to lower me into the steel.
Hmm
#1010 posted by
LTH on 2004/05/05 16:01:23
/me lowers Kell into the steel.
#1011 posted by
Kell on 2004/05/05 16:33:31
/me gives a last thumbs up as my screen goes blac...*
#1013 posted by
pushplay on 2004/05/06 00:34:59
The unwritten future rolls toward us. I face it for the first time with a sense of hope, because if a poster, a Kell, can learn the value of human life, maybe we can too.
Pushplay
#1014 posted by
DaZ on 2004/05/06 09:49:01
but unfortunately when this future arrives it is in the form of a mediocre cash-in where the only truly good part is a truck chase scene.
...doh, kill me now...
#1016 posted by
pushplay on 2004/05/06 20:27:09
I should have realized it was never our destiny to stop pointless posts - merely to survive it, together. The Kell knew; he tried to tell us. But I didn't want to hear it. Maybe the future has been written. I don't know; all I know is what the Kell taught me never stop fighting. And I never will. The battle has just begun.
Pushplay, Uhm
#1017 posted by
HeadThump on 2004/05/06 22:34:05
you do plan to post a level pic with this battle on it right?
Kidding man. I'm just afraid someone will fallow up by posting Trinity's 8 minute dying speach from Matrix:Revolutions.
bbbrrrrrr
MadFox
#1019 posted by
pushplay on 2004/05/07 00:18:42
I guess you're supposed to be in space in those shots, but it looks like you're fighting a microscopic Shambler on a falling snow flake in the middle of a snow storm... Which is a cooler idea really.
Hmm
#1020 posted by
. on 2004/05/07 00:47:49
Microscopic shamblers.. that reminds me of editing in BUILD when you could easily change the size of enemies and fight them that way, if I recall correctly.
Yeah,
#1021 posted by
necros on 2004/05/07 01:43:14
i remember that. i hated how a lot of stuff was handled though, they made setting up triggers and stuff so complicated compared to editing in doom.
#1022 posted by
- on 2004/05/07 08:40:16
Serious Sam also had an easy way of changing monster sizes. Was fun to make a headless bomber 20 times it's size... too bad the explosion doesn't scale. The running bull monsters were also cool to make 2/3 the size so they were like minipoodles that would blast you across the map.
2 Screenshots
#1023 posted by Tronyn on 2004/05/07 14:10:47
Of my new map, at Underworldfan's site.