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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Ok 
but that's later. ;)

is there a site that explains how to properly import a model into qme and how to animate it from outside of qme? (so importing the frames too) for some reason, the stake doesn't appear in qme... 
Importing Animation Frames 
Usually I just import each frame as a 3ds or dxf file. If you're using QME 3.1, then you can select multiple files and import them all. Presumably the program that you're using to animate them can export single frames of animation, try a different format if that doesn't work. I don't know too much about the process though, as I usually animate using QME anyway.

One more thing...If you're gonna export the frames from another program, save the files you create. When I skin the model, you have to import the frames again, you can't add the skin to an animated model(although if you have an animated .mdl, you can export all the frames and then just import them to the skinned version) 
Tinkertoys 
The old Quark4.07 has a way to copy files to eachother as you start the model-editor twice.
So you can select and deselect them mutual, as long as you rename them.

http://members.home.nl/gimli/end.jpg

Finding the garavity 800 key can't resist me to make another level...thanx necros. 
Preach, 
if i give you a .md2 with all the frames in there already, will that be ok to do the skinning?

i coulnd't figure out to export specific frames into individual files, so i opted to get this thing called QTip which is a plugin for 3dsmax and export to md2 automatically... 
Post Gravity #999 
MadFox 
That is shaping up to look interesting. I like the supports in particular. 
Necros: 
Yup, I can do it from that, send it along. 
PH8DM2 
PH8 
Put some trim around the top of the arch. It's looking good. 
Hmmm 
Never liked lava in base maps myself. 
Everything 
has its context, friend. 
I Haven't 
seen lava in base maps, or arches, so I wanted to do that. 
Zed][ 
 
Quernel's... 
Rusted Base 
Besides 
if it's *slime in a base map, it's called 'toxic waste'
if it's *lava in a base map, it's called 'molten metal'

I cannot self-terminate; you will have to lower me into the steel. 
Hmm 
/me lowers Kell into the steel. 
 
/me gives a last thumbs up as my screen goes blac...* 
Rofl 
[nt] 
 
The unwritten future rolls toward us. I face it for the first time with a sense of hope, because if a poster, a Kell, can learn the value of human life, maybe we can too. 
Pushplay 
but unfortunately when this future arrives it is in the form of a mediocre cash-in where the only truly good part is a truck chase scene.

...doh, kill me now... 
Hmm 
/me kills DaZ, now. 
 
I should have realized it was never our destiny to stop pointless posts - merely to survive it, together. The Kell knew; he tried to tell us. But I didn't want to hear it. Maybe the future has been written. I don't know; all I know is what the Kell taught me never stop fighting. And I never will. The battle has just begun. 
Pushplay, Uhm 
you do plan to post a level pic with this battle on it right?

Kidding man. I'm just afraid someone will fallow up by posting Trinity's 8 minute dying speach from Matrix:Revolutions.

bbbrrrrrr 
Witch Craft Battle 
MadFox 
I guess you're supposed to be in space in those shots, but it looks like you're fighting a microscopic Shambler on a falling snow flake in the middle of a snow storm... Which is a cooler idea really. 
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