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Posted by Snagglegrass on 2004/07/14 16:42:58 |
IT'S DONE!!!!!!!
Yes, this is the official word that DOOM 3 has been code released and has been approved for manufacturing!
It won't be long now until the anticipation ends and the PH34R begins ;-) We literally just hung up with
Activision and have confirmed that our latest release candidate has been mutually approved and is finally
GOLD. Thanks to everyone for their patience (yeah right! =) and for everyone at id, Activision and our
numerous partners for helping us create what I believe is absolutely the best game we have ever made.
So, the next question is release dates. Retailers in the States will be allowed to pick up games starting
at 12:01 AM on August 3rd. The official street date is actually August 5th in the U.S.A., but some of
your favorite stores will probably have it early for those of you who have to have it first. Check with
your local retailer for that information.
Internationally, the game will take a few more days to make it to the store shelves. The UK will probably get it first, on or about August 6th. Everywhere else will probably be Friday, August 13th (que Twilight Zone Theme) or close to that date, with just a few exceptions (e.g. Russia and Poland). This isn't
because we don't have love for you folks outside the U.S., but the localization and manufacturing process
takes a bit longer outside the U.S. where we will have JVC run 24/7 to get the units built. I guess the
European manufacturers prefer to give their employees nights and weekends off. Go figure!
The champagne is flowing here at id and smiles abound!
I'll update again with some DOOM 3 preparation tips (not what hardware to buy - you'll have to wait for
a programmer for that sort of thing). In the meantime, I want to see those "DOOM 3 GOLD!!!" threads set
new records for swamping message board servers, destroying productivity, and post counts ;-)
Recapping today's headlines....DOOM 3 GOLD!!!
Can you believe it? No -- I can't either. Pinch me, somebody. |
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Also:
#77 posted by - on 2004/07/18 15:37:12
Also
#78 posted by DaZ on 2004/07/18 17:06:02
#79 posted by - on 2004/07/18 23:10:50
full doom3 title track hits the net. and it seems that it's by Tweaker.
http://doom3.planet-multiplayer.de/download.php?view.46
Hay Guys
i heard doom3 has gone gold?
Soundtrack
Tool or Tweaker...sounds like it's either one, god bless the internet.
+1 vote for bandoom.tk please. Maybe the sooner they win, the sooner they can go to hell and we can smuggle our copies of Doom in :)
Important Doom3 Info.
#82 posted by - on 2004/07/20 00:21:30
Dear Penthouse Forum,
#83 posted by HeadThump on 2004/07/20 01:16:36
In normal times, I am just your ordinary marine out to blow some of the devil's minions away with a double barrel, but as I entered the bowels of hell, and I noticed all the walls formed of flesh and blood and ripped muscular tendons, I suddenly became arroused. I noticed how one shy Mancubis was looking at me . . .
Making Of Doom Book..
#84 posted by . on 2004/07/21 03:02:55
#85 posted by Kell on 2004/07/21 10:36:27
I have a full chapter interview with John Carmack followed up by a 7-page dictionary of the terms he used.
Shut up, John, and go play with some rockets :P
?!
#86 posted by Friction on 2004/07/21 12:07:03
Are proper barrels confirmed yet???
Fric
#87 posted by Kell on 2004/07/21 12:09:25
whaddya mean 'proper'?! They're round and they explode when you shoot them. What more do you want? Volumetric rust flaking?
Volumetric Rust Flaking Yummmmm
#88 posted by HeadThump on 2004/07/21 15:25:08
The Far Cry team may have already perfected it with shader3 sexiness. Perhaps friction is talking physics. Can you roll'em, bounce'em, puncture holes in their sides and fuck'em?
ROLL 'EM, BOUNCE 'EM, STICK-'EM-IN-A-STEW
#89 posted by R.P.G. on 2004/07/21 16:30:11
What's "barrels", Precious?
#90 posted by Kinn on 2004/07/21 16:58:57
What's "barrels", eh?
I Was Impresssed...
#91 posted by metlslime on 2004/07/21 17:26:14
With the Allied Assault barrel code. The non-explosive ones actually leak oil out of each bullethole, and the code keeps track of the oil level, so that once it drops below a bullethole, that hole stops leaking.
Cool Metlslime
#92 posted by Kinn on 2004/07/21 17:32:37
Does the oil exit velocity also vary with depth, to reflect the pressure at the level of the bullethole?
I Can't Remember
#93 posted by metlslime on 2004/07/21 17:40:29
Scary
#94 posted by DaZ on 2004/07/21 17:49:44
I actually noticed that effect while playing MoH, was impressed.
Hmm
#95 posted by nonentity on 2004/07/21 22:54:34
I'm sure some of you will have seen this already, but;
http://www2.hardocp.com/article.html?art=NjQy
DooM 3 benchmarks for the lastest NVidia/ATI cards. The NVidia card seems to destroy the ATI, but bare in mind that;
1) It's just 1 article
2) The tests were run by id. Who have been given a lot of money by NVidia recently. (And even if that didn't make id 'tweak' the results, NVidia had more access to the engine and effectively built the 6800 around D3)
Hmm
#96 posted by nonentity on 2004/07/21 22:56:32
Oh, and the official min specs;
1.5 Ghz Pentium or AMD 1500
384Mb RAM
GeForce 3 or Radeon 8500
2Gb free HDD space
You Forgot
3) there is a large majority of people that do not have, and either cannot afford to or refuse to spend hundreds of dollars on a video card despite how well it runs doom3.
sigh, i was hoping for a wider range of test hardware. something from their recommended specs to the complete high end with everything in between hopefully will be done by someone shortly after release. thats when i'll decide if/when i upgrade.
Id Endorsed Benchmarks
#98 posted by DaZ on 2004/07/22 02:11:46
That Oil In A Barrel Thing...
#99 posted by pope on 2004/07/22 02:50:17
...time splitters 2 had that...
The Age Of The Barrel Draweth Near!
#100 posted by Snaggledamus on 2004/07/22 05:21:01
Verily I say unto thee, so that ye may upgrade and hie thee hence to yon Electronics Supershoppe: THE BARREL PWNS!
And
#101 posted by ProdigyXL on 2004/07/22 21:02:32
I quote from an interview posted on http://www.gamespot.com with Tim Willts...
TW: There are a lot of things you do in Doom 3's multiplayer that are pretty cool. We have dynamic lights, we have physics objects. You can push barrels around and blow them up.
Barrels are go.
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