Eye Socket
#76 posted by than on 2008/05/08 18:10:59
http://www.quaddicted.com/eyesock.html
quaddicted rocks.
Haven't tried this map yet, but then I've not played many new releases later. I've got quite a backlog to work my way through :(
#77 posted by JneeraZ on 2008/05/08 18:14:25
Oh god, that screenshot. THE HORROR!
Spys Map
#78 posted by RickyT33 on 2008/05/08 18:27:02
is definately better looking than that map. Its about 30 times bigger too!
#79 posted by JneeraZ on 2008/05/08 19:33:30
Sure. However, let's keep in mind that back then we had Quake (the original from id, no special engines), basic textures, r_speed limits, etc.
You know - control and restraint. :)
Plus, I sucked. I mean 'Eye Socket' isn't bad as first maps go but I definitely had a lot of learning to do.
Willem
#80 posted by spy on 2008/05/08 19:55:06
>We all had first maps. Look up "Eye Socket"
wow, i've just realized you are "Taskmaster"
one more a legend :)
That's His First Quake Map
#81 posted by HeadThump on 2008/05/08 19:59:33
I seem to recall a Doom II map, 99 Ways to Die, was it?
#82 posted by JneeraZ on 2008/05/08 20:01:04
Yeah, '99 Ways To Die' for Doom2 was my first LD experience for realz.
Pretty Good Map That One
#83 posted by HeadThump on 2008/05/08 20:08:01
I can sympathize. I would hate for anyone to dig up my first map (released for Thief). It makes my
first Quake release look like the Taj Mahal in comparison.
#84 posted by spy on 2008/05/08 20:12:27
>I can sympathize. I would hate for anyone to dig up my first map (released for Thief)
link please
Sorry Spy,
#85 posted by HeadThump on 2008/05/08 20:17:32
that is not going to happen. If you do happen to find it, I would not even claim ownership. It is that bad.
#86 posted by JneeraZ on 2008/05/08 20:22:30
I think the only reason Eye Socket wasn't a complete abomination was because of my earlier experience with 99 Ways To Die. That map gave me a decent foundation of knowledge to build on.
HeadThmp
#87 posted by spy on 2008/05/08 20:29:35
>If you do happen to find it, I would not even claim ownership. It is that bad.
I don't care, i love that game (Thief)
Good Game, Terrible Editor
#88 posted by HeadThump on 2008/05/08 22:57:22
but I wont claim that as an excuse, some mappers have made some Godly Good levels with Drome.
Honestly, I would not know where to hunt for old Thief maps these days.
I've Always Loved
#89 posted by nitin on 2008/05/09 13:52:57
dm-stomp from the RTNP mission apck, I think at one stage I even requested you for a UT version willem.
#90 posted by JneeraZ on 2008/05/09 15:53:47
DM_Stomp ... wow! I actually had to google around to figure out what that was. Turns out I made it! I can barely remember it and all I could find is one small screen shot. Shame...
I Think I Still Have The Rtnp Mission Pack Somewhere
#91 posted by nitin on 2008/05/10 01:03:02
I can mail you the unr file if you like :)
Of Course
#92 posted by nitin on 2008/05/10 01:04:18
I havent played the map in a while, so nostalgia may be making it out to be better than it actually was :)
#93 posted by JneeraZ on 2008/05/10 02:01:43
I'm positive that nostalgia is playing a role here. :)
Played Through
#94 posted by Scragbait on 2008/05/10 18:03:56
I played through. This was a fun map, huge and with some challenge on skill 2. There were no unfiar sections and supplies were ample enough. Using infighting helps as well.
Some of the textures were a bit ugly but other areas looked fine with the Q3 choices.
I did get stumped by the frozen monsters so I did get an easy preview. Once I set -developer 0, it ran fine.
I got all 8 secrets but one was a bit tricky. Some you easily tripped over, others needed some searching - all were fair.
Good map and I hope you make more.
Scragbait
#95 posted by spy on 2008/05/10 18:11:40
>Some of the textures were a bit ugly ...
which one?
Played This Yesterday..
#96 posted by rj on 2008/05/12 01:31:23
it felt a bit like a supersized speedmap. obviously it couldn't have been made in the same kind of timescale but it had a bit of a 'quantity over quality' feel about it all the same..
the gameplay just seemed to be horde after horde of samey gameplay; there was always shitloads of room to move about in so it was rarely ever a challenge, except for the end battle and when i practically ran out of ammo on the shamblers near the start. then there was the layout.. despite it being one of the biggest maps i've ever seen it only took me ~25 mins to complete (marcher was over twice that, warpc 4x), since it was pretty much just a linear run'n'gun with no exploration or backtracking, and nowhere requiring hesitant gameplay..
still, it wasn't BAD by any means. it was fun enough for a quick blast; some of the designs were cool (if simple) and the impressive scale was nicely pulled off. i just probably wouldn't have spent three years making it :P
#97 posted by Trinca on 2008/05/18 17:47:08
finally had time to play the map properly!!!
Positive:
i think is bloody ownsome, scale of map is very good and the use of the textures was pretty good for the size of the map with a good layout.
Negative:
to many hordes and few amo and spawns in your face suck a lot... better guns early would make game play much fun... the few amo and small guns made game play slow and bored! in both demo 1st run and 2 run died because of no amo... :( and when we died because of no amo is terrible :\
http://trinca.quadditec.com/temp/trbod.dz
p.s�� I think you have lots of potential hope to see more from you ;) and next time make a smaller map ;)
thks for the fun map my friend more please!!!
#98 posted by Trinca on 2008/05/18 17:48:45
#99 posted by amoe on 2008/05/20 20:28:58
I eventually played with Winquake, fun blast from the past. Map was fun, I've got no complaints apart from monsters spawning in my face. The end bloodbath was better done than I expected. The bell tower was terrifying!
BTW, Mike, thanks for the tip, going to 800x600 does indeed fix that error but GLquake crashes when I try 'map bod' afterwards. No error message. Hmmm.
Do You
#100 posted by aguirRe on 2008/05/21 00:20:04
have some information about the crash, address, registers, Dr.Watson report or similar? Or is it a system lockup?
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