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Slip & Frag - Release 1.0.28 Is Out
Due to a recent migration I performed of the Bitbucket repository into GitHub, there is now a new release of Slip & Frag, the Quake sourceport for modern machines & VR devices.

The new version has a fix for a few unexpected bugs related to model, sound and particle handling in the core engine. Also, most visual artifacts present in large maps / mods were finally removed, due to optimizations applied to surface lightmap handling when rendering the VR versions. And, finally, there is now a new PCXR version (that is, a PCVR version that runs in Windows, that uses the OpenXR runtime from Meta for their devices) which should run as well as the standalone version.

Get the details and the downloads for all releases at https://github.com/Izhido/SlipNFrag/releases/tag/v1.0.28 . Also, the app is available in SideQuest at https://sidequestvr.com/app/28180/slip-frag .

As usual, feedback is welcome. Be sure to visit the Discussion channel in GitHub and leave your impressions of the new release!
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