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Speedmap Pack 57
Speedmap event 57 just ended and we have 9 maps to prove it! This week's theme was Episode 3 / Runic. One week left in our 'Four Seasons of Quake' Megatheme!

Total quality this week from czg, Distrans, Hrimfaxi, Leviathan, Moz, RPG, Xenon, PuLSaR, and myself!

You can download it here: http://speedq1.spawnpoint.org/files/sm57_pack.zip

[edit: added PuLSaR]
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??? Scampie 
Why didn't you mention me in list here??? 
Because 
scampie is an elitist idbase CPMA box-map mapper. 
Mmmmmm 
Spam. 
Er 
stupid vikings. 
Bleh 
speedmaps sucks 
Good Pack 
I especially like Xen's 
Hmm 
sm57_hrim in 6 secs, can anyone do it in 5?
sm57_lev in 26 secs, definately improvable
sm57_moz in 5 secs, optimum. 
Helluva!! 
WWWoowowowow! Guys!! This is awesome!!!! As long as I can remember, there's never been such a high medium quality in a speedmappack! And I played them all!!(SP, that is...) This really deserves great kudos!!!! When I play a map, I usually rate it, just to remember which one is worth replaying, so these are my votes for SM57 (as if someone gives a flyin s**t):
Xen, Scampie, Rpg, Czg, Distrans, all got 10+... these maps are a true pleasure to play!!
Pulsar and Hrim got 9... just because of the small size, awesome work nonetheless... Moz got 6&1/2 for the mindless carnage (didn't find the keys and rocketjumped to the end...) and finally lev only got 5 because of the way too small amount of ammo(you don't ever want to enter a roomfull of Shambs with only your "trusty" axe), appreciated greatly the "all dark" idea tough... Anyways great piece of job, guys, y'all!!! Packs like these make me hope one of these days I'll get off my lazy ass and learn some Quake Level Editing at last.... 
And 
talking of speed... 
Oh Shi 
fuck, sorry Pulsar, missed you when submitting the news. 
As For My Comments 
An outstanding pack this week.

Czg's map was awesome, as always.

Distrans' map was a cool tip of the hat to the Wind Tunnel map in standard q3. I kept having difficulties with the 2 shamblers near the SNG. A little armor there would have helped.

Hrimfaxi's map was my favorite from the pack, only wished for a bigger map based on the same idea. Nice work.

Leviathan's map didn't have enough ammo, but made up for it in Quad's, Megahealth's, and Lightglobes in a fullbright map.

Moz's map was short and just your standard 'give the player a Quad and let them have at it' map. Still looking for the keys...

Pulsar's map is another of my faves from the week, even if I forgot to mention him in the news update. :D Biggest complaint here is that parts of the grateing over to lava are wide enough for the player to fall thru... and they're not clipped. Just gotta watch your step going down the hall toward the silver key.

RPG's map was well made and looked cool, but was short. Still a good map to play.

Xenon's map was pretty cool, some nice architecture and a neat outdoor area. No complaints.

My own map was blinky. Think I did well seeming as I'm totally crap at making SP maps. 
Scampie 
you suck 
The Silent... 
Those scores are percentages, right?? 
Bleh 
Those scores are percentages, right??

Bitch :-p

I thought this pack was great. Anxious to see what the mega-episode turns out like with drafts like these, all were great imho except Moz's and Lev's.. and even they were neat for mindless gibbage fun.

Distrans' was my fav.. especially considering it was his first speedmap (i think)

Von & pushplay can also fack off 
Better And Better ... 
The latest SM pack continues the excellent trend of nice, small maps with fun gameplay.

My favourites were distrans' (really fun end arena combat with the four vores), czg's/pulsar's (both pretty tough) and hrimfaxi's (a bit too easy in the end due to monster positioning).

IMO, the only difference between these maps and "real" maps are the reduced size. Quality material, for sure.

Leviathan's would be a lot better if the ammo he added in the editor actually could be loaded in the engine. I also had to take on 4 shamblers with just a quad axe and reduced health ... Leaky map and fullbright didn't help either; I guess restricted time frame is at fault here.

Moz's map carried on in the same tradition of hoard/quad combat. Too bad both keys seemed to be missing and the exit was easily accessible without any effort at all (speed run, anyone?).

RPG's was also good but lacked a better weapon at the end combat (if you didn't find the secret). Also, very difficult to get 100% kills due to the elevator forcing the player into the exit portal too quickly.

Scampie's was fun too. No, you don't make crappy SP maps but pleeaase add the "-tjunc" compiler option ...

Xen's map was the only one with a larger outdoor area which is always nice. But why not use sunlight instead of delay 3 saturated lighting?

I just hope the next and last part of the episode theme isn't the last one to inspire mappers to such good results. 
AguirRe 
check for my post upwards, I did 3 demos, among them was moz's map in 5 secs. I'll post the demos if someone's interested. 
Ugh. 
The usual bollox, conveniently subdivided into:

- Those who blatantly cheated.

- Those who blatantly cheated and had shite gameplay.

- Those who obviously didn't cheat because their maps sucked so much.

Still, the excellent theme provided some minor relief from the tedium. 
Well, Shambler.... 
....I don't seem to get what you mean.... Those numbers mean that I rate (for my very personal taste and use) most of the maps of sm57 10/10, which is to say that I'll return to play these maps agin 'cause I liked them a whole lot....
And, not being a mapper and not really knowing how long it takes to refine such maps, if someone cheated I really would't have noticed...
BTW I think this is a good occasion to let u know that Your site is sorely missed and has been a major turn on for me to the world of Quake, thanks for that.... 
SHAMBLER/VONDUR/OTHER COMMUNISTS 
stop the hate
appreciate

(these sucked actually) 
Speedruns 
sm57_czg in 10 secs(not optimal):
http://hem.bredband.net/b211256/sm57_czg.dz

sm57_moz in 5 secs, both nightmare and easy. optimal.
http://hem.bredband.net/b211256/sm57_moz.dz

sm57_hrim in 6 secs. Can anyone do it faster, my fastest is 6.17 secs.
http://hem.bredband.net/b211256/sm57_hrim.dz 
How? 
How the hell do you do that jump on sm57_czg, I've tried over and over again, I made it once by sorta left starfing at the wall but what do you do after that? Keep strafing right? 
I Am Teh Ch3373r... 
Ripped out the .wad
Ripped off the theme
Ripped into the layout
Ripped up the time limit

...and had a ripping good time. I'm glad some people enjoyed ripping through it.

No sm58 for me, but expect an Insomnia/Q2 rip-off for the Turtlemap. 
Hoowah! 
Damn! These are coming out fast. Sweet. I'm going to put this in my Quake and frag it. 
Gib... 
http://www.planetquake.com/qdq/wallhug/

start that. I've played the damned game so long I don't consciously think about how I'm doing it.

I strafe at an angle, then jump. 
Inertia/xen/other Capitalists 
NEVAH! ANTI-SPEEDMAPPING REBELLION WILL NEVER STOP!

Rebel scum Vondur 
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