Yay
#1 posted by
Vondur on 2003/11/09 12:46:37
very nice map glassman!
nice detailing/lighting/texset ;)
a pity there is no ambient sounds tho...
Nice
#2 posted by inertia on 2003/11/09 12:51:12
Reminds me alot of cpm1a in the layout... I'll play someone on this if anyone is game?
Good Map
#3 posted by
pushplay on 2003/11/09 13:27:30
I liked the yellow lights. They definitely kept the map from being too brown or too consistent. I didn't notice that the ambient sounds were missing, but now that I see Von mention it I think it would have helped. Maybe a nice hum with a little water splashing.
CPMA Folks
#4 posted by
nitin on 2003/11/09 16:09:20
dont like ambient sounds.
Killer map glassman, I've been waitig a year to play it since I lost the beta in a HD crash.
Ambient Sounds
#5 posted by
glassman on 2003/11/09 18:16:42
Sound cues are vital, particularly in a duel - ambient sounds can be distracting. It is a pity but there it is. Anyway, on repeated playing of a map, I find that looping sounds can sometmes become irritating.
Thanks for the comments.
Hmm
#6 posted by
nonentity on 2003/11/09 18:51:21
Fuck CPM as an excuse, given that there's an option to turn off ambient sounds
Am-bee-ance
#7 posted by
pushplay on 2003/11/09 20:24:23
I think working through that distraction should be seen as a skill.
#8 posted by
- on 2003/11/09 21:03:13
Poor creavtivity... it had so much to live for before big bad CPMA came along!
I Dont Get One Thing
#9 posted by
Vodka on 2003/11/09 22:44:16
whats CPMa about this map ?
doest it mean you cant play it in q3, is there green armor or item flags for different play modes?
Cpma
#10 posted by
pushplay on 2003/11/10 01:13:57
Well, there's an mh you can't reach in standard q3 without at least a pj.
Um
#11 posted by
nitin on 2003/11/10 06:00:24
being a bit harsh arent we? Especially considering its one of those rare maps that looks great and the so called 'hardcore' players like at the same time.
Nitin:
#12 posted by
- on 2003/11/10 09:34:11
I was kidding. :D
This is an excellant map, my only complaint being that the yellow colored lights in the water are too bright. Would have rathered them a bit more of an orange color.
The texture alignment with curves and angled brushes on the ceilings is excellant stuff... true mapper porn :D
Good map glassman.
Inertia...
#13 posted by pope on 2003/11/17 20:05:11
...your on!
im so sick of the standard maps, I need this freshness
mmmmm delisio