Ouch. So much effort. So little frame rate. So little gameplay. What a waste.
I don't really think it's supposed to be a playable map ;)
"Hey look Ma, I can clone the same arch 40 times over!"
it's based off a real building which obviously is going to have the same arches repeated over.
I know, my point was more about the lack of technical skill required (I know some was required, but still).
I fail to see the point in making an exact copy of a real building anyway. Would it not be more worthwhile to build something inspired by the real place, but that is more suited to being a game level?
but I think this was one of those how much can I push the engine before it wont compile efforts? Like elek's q1 cathedral, although that was probably more playable.
Having said that, I do think maps more like dubneoc are better examples of engine pushing because they are at least original and have a layout.
I fail to see why 'Chartres' is reviewed as a map at LvL and why it's a 'must have map'. It was an interesting test of mapper's abilities and the engine's limits, but it's basically a flat box map with pretty walls. I'm at least glad it was the third review in the list, so a decent map like noq3dm5 can get some attention.
Yeah, I thought that map had better texturing than it was given credit for.