Bleh
#1 posted by megaman on 2003/09/07 16:53:57
first one is mapdl, latter are screenies..
Looks Really Nice
#2 posted by
starbuck on 2003/09/07 17:12:14
i would download the map, but unfortunately i uninstalled Quake 3 :P
Goodwork
#3 posted by moneyhats w ass included on 2003/09/07 17:52:08
you have a great sense for architecture, scale and brushwork. if this map wasnt circular, symmetrical and over-fogged you would have a real weiner in your hands.
.
#4 posted by
pushplay on 2003/09/07 17:59:59
It looks amazing. It's tech without being rust or decayed or any of the other lame, over-used q3 tech motifs. The trim around the catwalks and the light fixtures are particularly good. I found a small gap in the outer walls:
http://www.cursesandepithets.com/?image=photos/shot0000.jpg
Maybe you could be bothered to not be a lazy ass and turn it into a real map.
Thanks For You Comments
#5 posted by
megaman on 2003/09/08 08:20:38
nice find pushplay!
ill probably turn it into something playable, i just need to decide what :).
moenyhats' ass (uhm, included :P)
i'm aware that its a non gameplay map, and the symmetry helped to built it that fast. as i said it developed from a testmap.. Also i like the circular feel.
Overfogged? Do you think it'll look better without the fog? Hm - i might try that once again.
Megaman
#6 posted by
R.P.G. on 2003/09/08 10:21:38
Overfogged? Do you think it'll look better without the fog? Hm - i might try that once again.
I think he just means that you should make the fod less dense.
...
#7 posted by ... on 2003/09/08 14:17:16
rpg is right
I think the architecture is good enough to stand on it's own without the added ambience of fog. Not that I don't like the fog, I just think you should turn the density down a notch. The level it is at right now is approaching gimmickyness, with architecture that good you dont to fog it up that much.