Interesting take! I enjoyed the classic combat setups. Not sure about the exaggerated scale - it worked well in some places (outdoor areas), less so in others (some of the rooms came out a bit bland). I think reducing the scale just a tad would have afforded you a bit more detailing. Really enjoyed the first quad run. Thanks for the map!
On my growing list of stuff to play once my fingers work again..
Nice To See You Back!
This was great very nice vanilla+
Maybe you should consider converting Slave, the hand, and starkmon to the Alkaline or AD mod
Thanks for this!
I Have Done A Stealth Update
2 actually :D
First one was at t+4hrs, I moved a megahealth that fell out of the map, it means the secret trigger is slightly out of pos.
I did one more - I moved some teleport destinations slightly, including one which would trigger the level exit if you exited a secret area after a certain point. I also set to CD track 6, and added some additional credits to the readme.
AFAIK this wouldn't break anything such as demos. But I am just reporting for posterity really.
Thanks to those that have played! I was really rushing at the end TBH, I set myself a hard deadline to finish the map. This map went out of scope really fast :D
Great map thx for posting, thing I loved most was the sense of scale.
Great take on E1M1, fun secret hunting kept me busy for over an hour.
Love to see more from you ❤️
Nice, sense of scale is great. Not just a bigger e1m1 but 30x the enemies because standard id maps these days are just a little too easy. Modern mapping isn't just bigger, better, more detailed, but also harder.
Only thing is it came off a bit bland at times because of the scale. I like to see detailed walls rather than flat, but that sort of stuff obviously takes a lot of time.
Glad To See You Back
Hope there's a few more like this in the chamber!
A solid fun map with lots to love. Took me a few tries - underestimated things on the way down! Didn't get tired of it though!
Thanks for yet another big chunky fun base map!
New Ricky Map!
Pretty good man!
I did sequence break a bit of the final return by doing some early secret hunting / backtracking. (went up the romero lift bit early)
I got a few secrets, but was treated to a lovely view of an area I missed when I exited lol
Will have to play it again to find that area.
He's already jamming a new one over at his twitch.