Slip & Frag has been updated now to version 1.0.8 .
A fix was applied in the way large maps are played, when the engine finds out it needs to upgrade the communication protocol - and failed doing so, which caused an unexpected early exit from the game.
Also, a few improvements in the way data is uploaded to GPU in the Oculus Quest version of the engine, making it use way less memory than before, and improving speed a bit on large mods / maps.
Download it here:
https://bitbucket.org/Izhido/slip-frag/downloads/SlipNFrag_1.0.8.dmg
(The old link no longer works, due to both the old version being removed, and a name change in the repository which invalidated old links. Apologies for that.)
Play it, and let me know your findings!