Huge thanks to Greenwood for saving this one from the scrapheap!
1st play demo. Would have streamed if I could. Played on normal difficulty. Can't remember all of this stuff being in rubicon 2, like the knight re-skins for example.
Well, some stuff is not from the original Rubicon 2. For example, I added that reskinned/reworked hellknight model from The Lieutenant's mild mod, Ad Infinitum, and that ogre is aDaya's "butcher" reskin, from his Mod Jam entry. These are mentioned in the read me file.
I wanted to slightly expand the roster with a few mild custom touches. The helknight adds a nice melee element & that ogre reskin simply looks good in the Base theme.
Glad to hear that you enjoyed it! :)
For Anyone On The Fence
Go play this. Even though Greenwood was screaming at his monitor watching my playtest I had a blast.
It's the first map in a while I wanted to play again right after completing it. Looking forward to this final version. (now that I know where the exit is)
It feels like Rubicon 2 mixed with Concentric Devastation!
This is my demo: https://drive.google.com/file/d/1mjBsrJ9bJQmcCv_4RvsUmqgJ3ESetnsh/view?usp=sharing
I've died twice... I will try again tomorrow!
Hey, a nice surprise!
I love the dedication to making the monsters look like "base theme" monsters, and Markie's music track is spot on. The brushwork is good eyecandy -- and yeah reminiscent of Concentric Devastation.
I would say that it feels quite linear, and also with paths just kind of glued together with teleporters occasionally. I didn't feel like I was making any choice about how to get to some necessary destination, or even choices between interesting paths at an intersection. I think that lets down the potential of the place a bit.
But there's certainly a few nice setpieces... I particularly liked the first big room with boxes and conveyor belts, and actually I think the map as a whole "picked up" after that room.
Random observation: the lightsaber noise for activated hellknights makes it kind of fun when they get backspawned on you. :-) The hellknight attacks and AI make it not too bad to deal with as a backspawn, if you know it is there, and the zzzzzow noise is a good clear announcement.
(BTW I think that right before the button that opens the exit gate, the pit that a box rises out of is an inescapable hole if you fall into it.)
Glad to hear that you enjoyed it!
I agree that the map is rather linear; however, most of the teleporters in the map are shortcuts; either to recover from the result of a fall, to get back on path after discovering a secret, or to aid in progression. Being a giant map, the player would have to do a lot of retracing if otherwise.
Yeah, it's definitely too linear, this was actually my second actual single-player layout, I didn't play much SP at the time really and that shows.
Fortunately Concentric Devastation wasn't out yet or I would've scrapped it much earlier. :D