Demos for maps 1-3 while they're fresh on my mind...
http://www.quaketastic.com/files/demos/otp_eoe_1to3.zip
Map 1:
Still kind of freaked out by that alarm sound in the music track, really set the mood right. The secrets were mostly on the easy side (also not sure if all of them needed to be explicitly tagged), but I had fun poking around the map to access them. Maybe even too much, since I kept trying to access an area that ended up having nothing :-)
I liked the tiny fiddly tech details and the dark night time atmosphere.
Map 2:
Fun idea with starting at the bottom of a mountain and climbing it through the inside, brought me back to the best bits of Nehahra in a way. Kind of wish the indoor part of the map wasn't basically one big room with bits in it, though, and some of the texture alignment was iffy. Died once to what looked like the Fiend instadeath bug - could have been fixed with Copper code.
Map 3:
Very interesting looking city map, with lots of work spent on micro details... maybe even too much, since the architecture was kind of on the boxy side of affairs. That "waving" flag caught me offguard by how clever it was, though.
I appreciate this style of map but I think the layout, and the gameplay, was too compartmentalized - would have been nicer if there was more connectivity and interaction between all the discrete buildings, as well as some Zendar-like big showdown in the main courtyard.