starshipwaters: oh that was super neat! i didn't expect anything like that. i'm really impressed with how you did everything: i can't think of a single way to improve it. short and sweet.
nolcoz: incredible. just totally nailed it. i really love "what if he falls off?" on the third time, bahaha. great voiceovers, nice use of the space, humour is pretty awesome (although i could have done without the lovecraft thingy... yikes). this is the kind of stuff i want to see in quake... i'm actually going to be doing interactive fiction within the next couple of months, so this was very inspiring. but definitely i have no plans on ever living up to this lol
markie music: lol i love the brushwork here, pretty funny and nice use of textures. it's good to have a butt sometimes. love the "bad" clipping and doors and such. fart noises gross me out so congrats, lol. idk what's the correlation with sandy petersen and burgers though?? is it a dis?? i hope not i love sandy lol
zigi: terrible. i mean, the level design was wonderful and surprising and a total blast, and the ammo textures were awesome, and the colours were neat, but... but the clowns ruined it. i hate clowns. lol.
boxfigs: that was pretty cool. i'm really really glad you didn't go full-on kaizo in a bad way - it was tolerable kind of tricks. i really liked that i was expecting things to happen, but no idea what.
greenwood: hanger-over: i loved and hated it. super funny and awful, really great choice of music, idk why but it was. the effect was neat and really did mess me up more than i thought it would. it does help that the layout is familiar. crates: this was a trip. loved the concept. the first time i realized what the enemies were i just laughed and dreaded the rest of the map at the same time. idk why there are regular enemies at the end, and i'm ambivalent about their inclusion. but i will always love this.
omni: omg the last room, holy cow lol. that was some pretty fun gameplay! surprisingly i enjoyed it, i usually dislike frogger a lot, but it worked well here. it took me a minute to realize i had to grab the key from the middle more than once, but i do tend to miss pretty obvious clues, lol.
pinchy: love it! love how bright it is, love the open layout a bit (something i wish i saw a bit more of). loved the panic room idea, even though i missed it the first time, ha. not much else to say except the gameplay was a lot of fun and i'll be playing this more than once.
scampi: wow, wow, wow, that was really nuts. i've played hl2 a couple times and knowing what was translated was a trip. amazing recreation. i played the hl2: classic (https://www.moddb.com/mods/half-life-2-classic) where hl2 is being ported to goldsource, and it was really funny to see it demade. however, with this, i was just astounded. i didn't think something like this was possible. congrats
quasiotter: that's me. i wrote a postmortem at
https://oliverblueberry.neocities.org/quakemapping.html
artistical: i was checking the walls for the first two hallways and then i just decided to finish it. had no idea it would be that long lol. i had to god the shamblers (i'm okay-not-consistent at the shambler dance) but otherwise it was pretty tense not knowing what was next. i loved the anticipation of, "oh, what nnow?" when i saw the end message i was like... where was the writing? didn't realize it was gonna be outside, haha. clever.