Posting the
demos I've recorded so far before I forget again.
Digs: Great map, peak creativity as usual. Amazing how you managed to fit in two floor textures in this. Also the "water" was a touch of genius.
Dumptruck: Felt like Sandy popped up with a previously unreleased E4 map. Inventive progression through and through, maybe even a bit too much so (the SK/Quad bit was a proper head scratcher). Jury's out on whether the white brick and the green wizmets compliment eachother or not, but I understand that it was part of the "snakedriver" theme.
Ing: Props for taking a stab at the "hrimfaxi wizard" texture theme I suggested about 36 hours before the deadline. I didn't finish the map though, sorry - much too dark and too hard.
Ish: Another hypercomplex ish layout, I'm getting really jealous of your skills. Props for designing your own texture set for this challenge - they're decent but I don't know if I like the "ancient egypt as reimagined by the Deus Ex HR designers" look. I finished this one but just barely, the ammo and health were severely lacking.
JCR: Another favorite of mine, a really nice base map with a white/sterile twist, tied together by the colored lighting. Not much to say other than I liked this a lot. Liked the ending too, hinting at a never made map 2.
Newhouse 1: What the fuck, totally bonkers map, felt like Sandy popped up with a map he's been quietly working on like Romero's e1m8b. Probably the first map to make me feel scared since 2008 (the music helped a lot). Bonkers progression too, all sorts of unusual tricks and things that aren't normally done (but still work). Loved this to bits.
Newhouse 2: Much closer to what is considered a Quake map on average but still a pretty madcap map, with a super twisty layout and lots of underwater progression. Pretty impressive for 6 textures too.
nyo: Cool idea for a map, feels like something that would make a nice base map where you unlock some sort of spawning vats in sequence. Liked the layout (though it's a bit big on the scale) and the eclectic texture combo. TexMex says this map uses 8 textures though??
The rest coming tomorrow hopefully (including 100% demos for skacky which I'm failing to produce for a week now).