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Q1SP: DM6RMX: "The Dark Portal"
I managed to finish an old half-finished map I had sitting around on my computer collecting virtual dust after I got inspired by how healthy and active the community still is after all these years. I've fallen in love with the new tools too, so hopefully there will be more maps after this!

Although this map is based on DM6 - The Dark Zone, it's hard to make out any of the original elements, as I changed the map so much to make way for a compelling single player experience. All skill levels are supported, along with (untested) coop and deathmatch modes.

Here's the file: https://drive.google.com/open?id=1OOwMgkum8TF-LZO9DUINPrM7ZnLauGwk

Screenshots here: https://imgur.com/a/KAxi8oR
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This Map Is Hella Good. 
 
Congrats On The Release 
glad that you've finished another map in your rmx-series

skill 3 demo (first run)

http://quaketastic.com/files/demos/spy_dm6rmx.rar 
Looking Forward For Dm1rmx 
 
Damn, Spy! 
I know you are playing skill 3, but you are the most item conservative player I've seen :) Makes me wish I'd not bumped up the ammo counts a bit because I was worried it was too tight, because you proved that it was mostly quite plentiful.

Leaving items lying around is something I rarely do if I can make reasonable use of them (if I have 90%, I'll definitely pick up a rotten health), so it's interesting to watch someone play so cautiously.

Not sure when I'll do dm1rmx (I started it ages ago, but I'm not really happy with it now), but it would be good to get you to test so I can better balance the ammo on skill 2.

Anyway, thanks for the demo :) 
 
Leaving items lying around is something I rarely do if I can make reasonable use of them (if I have 90%, I'll definitely pick up a rotten health), so it's interesting to watch someone play so cautiously.

i wasn't sure what to expect about the monster species on the playthrough, so i tried to preserve as much ammo/health packs as possible

as for the map itself , a typical top notch map from Than, great visuals and interesting and clever gameflow. there were some confusion elements, i could figure out at first thou 
WoW! 
Dude, I think this level is probably the best map of the year 2018!

A*W*E*S*O*M*E*

It's now terribly hard to classify the best quake maps, these days. There are so much awesome maps, year after year. Geez.

Hat's off! 
 
Congrats on release!

Here is my 7/8 secrets 1st run demo (qs 0.93.1): https://files.fm/u/665d4ehg

Can you please remix episodes 1-4? (: 
My "First" Run Demo 
First Play Coop Demo 
http://www.quaketastic.com/files/demos/5jo-dm6.zip

Great map, will play it again I reckon :) 
To Run The Demo 
use quakespasm-spiked-win64.exe

Seems like you have to enter into the game proper and then run the demo otherwise it crashes... bit weird. The other person playing is my gf 
FE's GF 
Ooooh, you have a GF that plays Quake with you! I'm jealous. 
Super Cool Stuff 
Here's a skill 2 blind run
https://drive.google.com/open?id=13XlcDm6yvdKXQ4rItRiC2UkQZudKHhtg
One of the best maps I've played for sure. Great combat and awesome visual pieces all round. 
 
skill 1 demos: https://www.dropbox.com/s/01p76iftwgcpc74/dm6rmx_yoder.zip?dl=1

Got a strong Half-Life 1 Blast Pit vibe from it, in the best way. Well done!

Second the nomination for best map of 2018. 
Can't Wait To Play But D/l'd 
The readme is gold, especially the backstory. 
 
That was a satisfying map... I kinda hate to specifically point out the parts I liked here, just for spoiler reasons. In any case, good to see you back in the saddle! 
Nice 
I had a great time with this. I had some trouble trying to understand how to get to the blue key. I finally found the switch to lower the chain bridge that gets you there. About 1/2 an hour to finish and 4/8 secrets. Really nice map. 
One Hell Of A Map 
Long day so I gave up right after the Silver key door. (I'm old) but watched a few demos and saw the rest.

AMAZING level Than.

Everyone else. Play this thing. 
So. Than's New Map. Wow! 
What a way to come back! This map is fantastic. Architecture is top notch with plenty of cool details, yet still manages to retain a somewhat old-schoolish vibe.

Gameplay is spot-on for skill 2, tough but manageable, even though ammo scarcity made it a little hairy at times.

Great interconnectedness and sense of progression. This map reminded me a bit of apsp2, in that one doesn't quite get lost but still feels disorientated and unsure of one's exact whereabouts.

Cool secrets, found only 7/8 but I did find Willits' unmarked super-secret!

No demo for now, sorry - I did record some but my internet's been acting up. I'll post a link when I can upload them.

I hope that you're back for good and this is just the first in a long series of new maps... 
 
Playthrough

You had a great vision for this map. I loved how it vaguely resembled DM6 in certain areas yet was completely unique. Very enjoyable encounters also; I thought the map would end after the cthon fight, was very glad to learn that wasn't the case. 
Best Map Of 2018 
What about voting for the best Quake map of the year ?

I don't remember any map of that quality, published in 2018. 
Good Idea 
I was personally very dissatisfied with the "2017 Quake Awards" so I'd like somebody else to take charge for the 2018 vote (and sooner than in July). 
YESSS 
Thank you map god 
Pretty Rad - Congrats! 
prepare for some SUPER derpy demos! I reward your hard work and attention to detail with hardcore meandering
http://www.quaketastic.com/files/demos/dm6rmx_drew.7z

love said attention to detail and layout etc. glad you're continuing to develop the look you'd began with round the u bend.
Even with introduction of more lightly modified textures (could be mistaken here) the thing I like here is how much is done with old ones. The functional tech spread and often subtly interlinked throughout uses what? maybe 4 or 5 textures in total?
Such a clean, tidy fucking map. Thanks! Hope to see more maps from you, and interested to see how a fully Trenched out Than map would look. 
Oh Yeah 
I don't think I'd have believed an ambush like the one at 16:30 in jcr's video above could be so satisfying. Like normally taking down a stale old hunk of those guys is boring as shit. So thanks for showing it can be done? 
 
at first I thought it was too tight in places+could not find the third cube, ultimatively finishing it today. wow, THE ENDING! great 
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