even though everyone is using trenchbroom and honestly that's good and fine
http://lunaran.com/files/quakeed3.2.39.zip
- fixed: qe3 not always reading/writing from its own directory
- wine problem is related to WinGL emulation of handling multiple contexts, don't have a good solution for it yet
- niger: are you
... are you still on winXP?
- added: apply confirmation when closing preferences dialog with unapplied changes, to make it clearer to users that their changes are not applied if they do not press apply
- fixed: brushes that were selected but not physically modified during a vertex manip became crashy
- fixed: V/F/E mode selection box only drawing in vertex mode
- fixed: filters overriding the selection - thought this was a good idea but it made it impossible to box-select with 'World' hidden
- fixed: paint select fragmenting selection order of non-world brushes (noticeable after a clone)
- fixed: crash on exit caused by some? compiler malwizardry in the allocator, in turn caused (I believe) by my upgrading to vs2017 (crash was most common after quitting with large deletes in the undo queue)
- fixed: 'connect entities' not undoable
- fixed: clip points in 3D weren't traced only against selection anymore
- added: preview dot for clip point placement in 3D
- changed 'texture directory' to 'texture wad directory' in project dialog for clarity