Prizes and everything!
@Ionous I just wanted to confirm that this is the correct version of Quoth linked above? I recall there being some compatibility issues around the time of Jam 9 due to multiple releases of Quoth 2.x.
I'll double check with Preach, but being straight from this site, I believe it is.
It is indeed the correct, latest version of Quoth.
Oh, don't worry. I'm all over this. I use tons of brushes because I WANT to, not because I NEED to ;)
so health and ammo packs count as brushes?
"aflag" "1" in worldspawn
I hope we get all sorts of abuses like clip brush bridges visualised by lots of misc_model corpses.
While it sounds like a clever idea, I'd almost consider that cheating, to be honest. Similarly, one could make a bunch of func_walled rooms and clone them infinitely with modelindex hacks. But that kind of defeats the purpose of the contest.
yeah i was just going to make clip brush bridges and then line them with light globes to define hte edges for the player... if i was participating.
A map consisting of nothing but 100 clip brushes and a couple func_model corpses would be pretty Lovecraftian (In the Walls of Eryx)
Tempting...but I'm restricted to playing Quake only atm. Which reminds me, I must go back and see if I can beat Periwinkle Paranoia without cheating after all these years.
Not surprising negke, with all your h4x you could probably make The Marcher Fortress with 100 "brushes."
On The Topic Of Map Hacks...
What's the 'brush/not brush' stance on brush entities that are technically triggers or act as triggers, but not a trigger_* (e.g. info_notnull or InitTrigger)? I'm not 100% familiar with the extra trigger functionality Quoth adds and have to finish reading that. In a similar vein, what about rotating brush entities made using the map-hack method instead of the frankly terrifying Quoth/Hipnotic method?
Also, is it cheap to hit up Quaddicted and play every existing 100-brush map to get an idea what's possible with the limits and what people have already made?
Everything that's visible counts as a brush. Clips and triggers (regardless of how they're done) do not. Simple as that.
The rotation hack is fine since it creates visible brushes after all.
Why would it be cheap to check out the existing maps? I noclipped through them myself. Most of them are terrible... Of course this is an easy thing to say when not actually having tried to make something worthwhile with 100 brushes yet.
That is, if you use the hack on the actual brush entity.
So brush entities used in say, logic gates count towards the limit as- while not seen by the player in standard gameplay- they're visible, solid entities? Guess it's time to learn about Quoth's snazzy info_logic_* entities, then.
Why would it be cheap to check out the existing maps? I noclipped through them myself. Most of them are terrible...
Hey, I dunno. Most of the reviews aren't looking too hot for sure, but I've got no idea just how many brushes it takes to make a box look pretty and still have enough left over for the rest of the map.
I'd count logic gates, yeah.
I mean, it's a bit of an ideological thing. One could argue that every single brush should count including clip/trigger/skip/hint, because after all they are part of the map and its functionality or requirement of its playability or the like. Afaik they took a more lenient approach with the first three 100bs (heh) by not counting clip/trigger.
I guess bonus points for those who make it 100 max including all extras (minus ammo boxes of course).
I can't recall 100b3 but the first two definitely counted trigger/clip as brushes. I remember discovering trigger_teleport could be used as a point entity for teleporting monsters in (thanks to using a shitty old editor that didn't distinguish between pointents/solidents) and abusing the hell out of it :)
But it makes sense not to count them if the emphasis is on creative design and it's not a "who knows the most map hacks" contest. Particularly with triggers, which only enhance gameplay. Clip shouldn't count if it's only used to stop the player getting stuck/caught but I'm not sure about the whole invisible bridges thing. One for the judges.
but I've got no idea just how many brushes it takes to make a box look pretty and still have enough left over for the rest of the map.
Start by not thinking in terms of boxes! And check out CZG's pair of entries from 100b2 if nothing else :)
Is Custom Music Permitted?
I Want 666 Brush Competition Next
I didn't state otherwise in the rules, so sure, I don't see why not.
Start Map Estimates
So I do plan on making a start map for this, so if posssible I’d like to get a rough estimate of how many entrances I’ll need. If you are making a map, or plan on making one, let me know either here, on Discord or on the contest email in the original post. Thanks.
if i were to make an episode out of 100 brushes maps? Would that be OK with you Ionous? I have a layout that could work very well for it, as we are using Quoth.
I will join, i suppose that no matter what I make i will be able to finish.