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100 Brush Competition, Version 4.0
More than a decade since the conclusion of the previous event, the time has come to resurrect the 100 brush competition, for its fourth iteration.

The rules:
100 or fewer brushes
All function entities are counted, as are the individual brushes use to build them (For example, a door with two panels that opens in opposite directions counts as two brushes).
All sky and liquid brushes count towards the total.
All external maps and brush entities count towards the total.
However, both trigger brushes and clip brushes DO NOT count towards the total.
Maps must exit to ‘start.bsp’.
Quoth required, which can be found here:
http://www.quaketastic.com/files/single_player/mods/quoth2pt2full.zip

Maps are due on Sunday, May 20th. Send completed maps to: (func DOT 100b4 DOT competition AT gmail DOT com).
Use the naming convention ‘100b4_(PSEUDONYM)’ for submitted maps.
Prospective authors may submit as many maps as they wish.

Once all maps have been submitted, a trinity of long-time community members will judge them, and crown a victor. Aside from the glory of winning the competition, this shining human monument to mapping shall be gifted an architecture / level design book of their choice, totaling not more than 50 U.S. dollars.

So get to mapping.
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Cocerello 
I did consider making one of my entries a two-map experience, but discarded he idea. Single entries only, though as many as you want. 
Solution 
Make them standalone, but add secret exit teleports for an optional episodic experience. 
That's A Challenge 
to do with just 100 brushes, but i will try.

If not i can always release them later and just one or two for this contest. 
Brush Count For Triggers 
Just to mention, Quoth supports point triggers. So there's no need for a trigger to consume a brush.

On the other hand, because they're quite fiddly to set up, there's a pretty strong case for just using brushes and then not counting them. They aren't a meaningful contribution to the brush count, because the exact same map could be made with the brush swapped for a point trigger. 
Brush Triggers 
Sure, a prospective mapper could have made every triggered event tied to an item or pickup, but that makes gameplay rather feel like Serious Sam. Not counting brush triggers gives the mapper more gameplay freedom, methinks.

Also, I have not player around with point triggers. I didn't consider that, but with the ease that brush triggers can be deployed.... 
Count Me In 
What the heck, gotta make a real map sometime. At least a hard 100-brush limit means it's impossible to faff around with details forever... right? 
Spud 
Ha, one would hope so. 
 
im making a map for this ionous 
Le Awesome 
Excellent. I look forward to seeing what you come up with. 
 
I'm new to quake mapping, I'm willing to join.

What do mean "map must exit to start.bsp"
How to configure that ?

What is Quoth ? Why is it required ? 
@nemo 
Quoth is a mod for Quake that adds a lot of features and new monsters. You can still make a "vanilla" id map and it should play fine in Quoth.

Some Quoth info here: https://youtu.be/-XCr8FvmF3k

Watch my tutorials. I cover the trigger_changelevel to the start.bsp in one of then entity tutorials.

https://youtu.be/gONePWocbqA 
 
I've almost finished a map with 100 solids, when a question came to my mind : does 1 brush = 1 solid ? Or 1 brush = 1 rendered face ? 
Nemo 
1 brush = 1 solid. A brush can have many faces. 
 
I couldn't resist posting a wip preview =)
https://www.youtube.com/watch?v=OTJIysJJztc 
@nemo 
Neat! 
Nemo 
Really cool conceptually. Look forward to seeing it fully fleshed out. 
Oh 
https://twitter.com/VoiceOvNephilim/status/992701024753274880

First map is almost done. Hope to start the second tomorrow. 
I Do One Map 
 
Digs 
Awesome. Glad to have you aboard. 
 
I'll be participating as well. 
JCR 
Excellent. Good luck to you. 
Saturday Night Mapping Stream 
Working on my second entry.

https://www.twitch.tv/ionous

Starts in an hour. 
Checking Brush Count 
Just to be clear: what's the best way to count brushes? Can I hit ctrl+a from Trenchbroom for an accurate count of my total brushes? Is there a particular method I should be using to check? 
Jcr 
Yes but use the view menu to hide clip, hint and trigger brushes. Pretty sure this will be an accurate count. 
 
How I can give all models from quoth2 ? Example, tree1.mdl 
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