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		 Vanilla? #1 posted by mjb  on 2017/01/04 17:05:01  
		 Yep #2 posted by PuLSaR  on 2017/01/04 17:14:18  
		 Deadline? #3 posted by DOOMer  on 2017/01/04 17:16:31Date- 7 jan 2017, time - ? (in UTC)  
		 Time #4 posted by PuLSaR  on 2017/01/04 17:22:06I want to release it on jan 8th, so I want to recieve all the map to jan 7th, early jan 8th is the latest time to send the maps. But I hope to get all entries to jan 7. Don't plan anything epic, no monsters maps are usually small but with lots of stuff in them.  
		 Deadline ? #5 posted by Barnak  on 2017/01/04 17:27:04For an exploration theme, I think the deadline is way too short.  Give the mappers at least a full week, so they could add interesting details to look at !  
		 It Is Fine #6 posted by mjb  on 2017/01/04 17:32:24This prevents from people running away with their map. Short and concise is great for this!  
		 Barnak #7 posted by PuLSaR  on 2017/01/04 17:51:21Explore jam is not about making large gorgeous environments, it's about something simple and interesting. The first exlore jam had one day deadline (which was extended to 2 days) and 1024 box restiction. This one provides some more time. tbh I can hardly imagine a big map without mosters that doesn't fall in getting repeatative. So making something short is the key.  
		 Some Deets #8 posted by mjb  on 2017/01/04 18:03:56What water alpha are we dealing with here since it is vanilla?
 Anything else to note that wasn't in the main post?
 
		 Wateralpha 0.65 #9 posted by PuLSaR  on 2017/01/04 18:06:22  
		
		#10 posted by Newhouse  on 2017/01/04 18:25:41So what can you do to this map jam exactly, sorry it was a little unclear to me.
 Puzzles only, but no jumping puzzles? No jumping at all, only something interesting to look at but not interact?
 
		 Newhouse #11 posted by DOOMer  on 2017/01/04 18:28:57I think that the jumping puzzles are allowed. Only monster are forbidden.  
		 #10 #12 posted by Kinn  on 2017/01/04 18:31:11The original post is badly worded. I think it means "no monsters, but everything else is fair game".  
		 Oh True #13 posted by PuLSaR  on 2017/01/04 18:33:13no monsters is the main statement, the rest is the list of examples what can be there: traps, crushers etc.  
		 Thanks Moderators #14 posted by PuLSaR  on 2017/01/04 18:33:34  
		
		#15 posted by metlslime  on 2017/01/04 18:33:45updated post to say "No monsters. Instead you can have traps, crushers..."  
		 Good Luck I really struggled to make something for the last explore jam. It's harder than you think!  
		 Fifth #17 posted by PuLSaR  on 2017/01/04 20:21:23You have another chance. 
 But you're right, it's not that easy to make maps without monsters, but it's an interesting challenge.
 
		 I'm In #18 posted by topher  on 2017/01/04 20:41:32i'll make one
it's ok to use skills to tweak the difficulty of jumps?
 so, i put three func_walls, with spawnflags "not on easy/normal/hard"
 
 i may drop it later.
 
		 Topher #19 posted by PuLSaR  on 2017/01/04 20:43:24yep, it's fine  
		
		#20 posted by DOOMer  on 2017/01/04 20:48:37What is the maximum length | height of the jump in vanila Quake?  
		 Aww Man January 7th? I'm in. Who needs sleep?  
		 @DOOMer #22 posted by Newhouse  on 2017/01/04 21:23:47These based on what I tried in Quakespasm.
 About 192 pixels or bit more, if you're thinking about running and jumping right from the edge and both platforms are in a same height.
 
 Jumping up max is 40 but try to prefer 32 pixels.
 
		 How Do You Make A Healing Pool In Vanilla Quake? #23 posted by Newhouse  on 2017/01/04 21:29:13  
		 Healing Pool In Id1: #24 posted by muk  on 2017/01/04 21:31:58Pool of water with a func_illusionary bottom with health packs hidden underneath.  
		 Like The Healing Pool On E4M4? #25 posted by xaGe  on 2017/01/04 21:38:56;-)  |