#107 posted by
Newhouse on 2017/01/08 22:20:32
Still working on my map.. it will take some time, I try to finish last puzzle as fast as possible. Other than that, it is in a good shape.
https://drive.google.com/file/d/0BwxYkKdSD855dWJwWW5neFRfbjg/view?usp=sharing
#108 posted by
Newhouse on 2017/01/08 22:33:04
BTW is it fine to submit then two files, skill select map and an actual map right after it?
Newhouse
#109 posted by
PuLSaR on 2017/01/08 22:38:19
you can add skill selection room right in your map: place info_player_start in the skill selection room, and place rune right at player's spawn point. Then use info_player_start2 at the actual start of the map. trigger_changelevel should target the same map name.
Ill Do One More Build Of My Map And Ill Send You The Download Link
My Map Is Ready!
Download
http://www.mediafire.com/file/8il918aradz6foo/Explore2_naitelveni.zip
this map has only been -fast vised! I have not expirienced any performance issues.
Gameplay: this is a puzzle game, and you need to figure out how to solve this and how to approach this.
#112 posted by
muk on 2017/01/09 00:01:54
Sorry. I wasnt able to come up with anything. :(
@Pulsar
#114 posted by
Newhouse on 2017/01/09 00:07:43
Soon I start working on my skill select room. This is my first time ever making that, but I quess where to get some references... did Bloughsburgh made in rj5 skill select room the way you described?
#115 posted by
topher on 2017/01/09 00:15:32
check out fallen1c from sock. i copied the hack from there
things that you need: info_player_start; info_player_start2; a rune (this is the hack); a changelevel with the same map name. skill select area should be isolated.
it's the same thing that happen in start.bsp of the original game, when you finish a episode
Start
#116 posted by
mjb on 2017/01/09 00:30:37
Yep fallen1c is where I got the design from. My rj5 map also does the same thing so copy either one.
@Pulsar
#118 posted by
Newhouse on 2017/01/09 01:40:36
Doing my last compile now, I send mail soon.
#120 posted by
Newhouse on 2017/01/09 02:00:41
There is couple warnings and it is not flawless by any mean, but hopefully at least Quakespasm users can play it without any issues.
https://drive.google.com/file/d/0BwxYkKdSD855Zi05eGVNMVB0TDg/view?usp=sharing
Ready
#122 posted by
PuLSaR on 2017/01/09 07:51:52
Why Dont My Colored Lights Work?
#123
#124 posted by
topher on 2017/01/09 15:54:03
there isn't a .lit file in the jam
Naitelveni
#126 posted by
PuLSaR on 2017/01/09 16:35:33
Did you include the lit file in the archive that you send to me?
Anyway, I'll update the archive as soon as I get home
Pulsar
nope! I never knew you had to include it. =)
@Naitelveni
#128 posted by
Newhouse on 2017/01/09 16:40:57
Was in your rj6 map colors too? (Sorry haven't played anything yet)
Newhouse
My rj6 map didnt have colored lights
Newhouse
I played your dark and hard map.
..lol
@Naitelveni
#131 posted by
Newhouse on 2017/01/09 21:02:42
If you mean my rj6 map, then yes.
If explorejam2, then use options, lighting is brighter there.