#1 posted by
Izhido on 2016/05/29 23:27:12
OMG I need to start saving money for the Rift. Guess it looks awesome.
The Gpl Sucks.
#2 posted by Spike on 2016/05/30 02:32:15
VR library licensing+GPL = noooooooes! :(
OSVR looks like the best bet in that regard, the others all had something that was obviously incompatible like no source or licenses that enforce vendor lock-in (I Am Not A Lawyer, there baker, are you happy now?).
#3 posted by
Izhido on 2016/05/30 03:03:57
I just saw the video. Looks nice and steady. A really good job.
I just wanted to point out something about the console messages and the status bar (the 2D section of Quake): my personal preference regarding the location of these elements is to have them always visible in front. To do that in my project, I had to ditch the orthogonal matrix setup and use the SDK's perspective one, apply some scaling, no rotation of any kind, and then placing all 2D elements at z = -4 (done automatically in the vertex shaders for the 2D elements). It seems to work just fine in my setup, so if you're interested in doing the same that's the trick I used :)
(See, told ya: I simply cannot stop talking about it :D )
@spike
#4 posted by Baker on 2016/05/30 05:18:57
I Am Not A Lawyer, there baker, are you happy now?
Sure, hehehe ;-)
#5 posted by
ma†echa on 2016/06/03 07:51:49
Ultra sick. +1 for Vive support if you get the chance. Happy to test as needed. :)
Rebase To 0.92.0
#6 posted by szo on 2016/07/03 11:24:44
You should rebase this to 0.92.0.
The unreleased 0.91.1 had a bad bug which is fixed in
0.92.0. (see:
https://sf.net/p/quakespasm/code/1318/)
Nice One,.
#7 posted by
Shambler on 2016/07/03 11:34:36
The game starts ... and sets the texture mode to NEAREST for the proper, pixelated oldschool vibe.
0/10, WNB etc