Also.
#1 posted by Shambler on 2014/12/08 12:47:02
All maps should be full of spawn, fiends, rottweilers and trigger_monster_push (did I get that right?) :D
Remember that voreballs and smabler lightning can be a bitch in low gravity. Quad+pent RJs on the other hand...
Fun Fact
There will be a start map this time.
#3 posted by scar3crow on 2014/12/08 16:19:01
There should be a start map jam, where you try to make a unified start map for all of the map jams, incorporating their themes and styles.
#4 posted by JneeraZ on 2014/12/08 16:28:11
Making a new start map for the standard id episodes could easily be a jam.
Start Maps...
#5 posted by Barnak on 2014/12/08 16:46:34
I love large and nice looking start maps, when the atmosphere is strong.
Is there a way to design some "universal" start maps that could be used for any maps ? If it's possible with Quake1, the start map could be linked to a simple text file that the user could edit, to change the map links.
The start map could offer gates to, say, 10 maps (with the usual difficulty settings). If a jam includes only 6 maps (for example), then the last 4 gates could be linked to some default Quake1 maps...
Or even a start map to select random maps ? ;-)
A maze of gates could be fun too.
Moving and flipping gates from hell, "randomly" rotating so the user can't tell which map he will select could be part of the fun too.
#6 posted by JneeraZ on 2014/12/08 17:18:38
If There Is A Start Map ...
#7 posted by Cocerello on 2014/12/08 18:34:31
how about posting an screenshot of it, or at least to the portal/door/... and its surroundings, so the beginning of the maps can be adapted to resemble it and make a nice transition.
#8 posted by skacky on 2014/12/08 18:48:43
That would be counter productive. Go nuts with the theme. Your map just has to be Runic in appearance and feature low gravity.
I'll Do, Don't Worry
#9 posted by Cocerello on 2014/12/08 19:14:02
I tend to be the one that goes nuts with the maps the most.
I know what you are implying with that, but the theme going completely nuts shouldn't interfere with a transition in the first room or wall, at least in theory, and would give more coherence to the pack.
Aside from that, just a screenshot would give the one that makes the start map the freedom to change it to fit more maps or to redesign it, or just to make it if he can't till January.
#10 posted by JneeraZ on 2014/12/08 19:24:55
skacky - START STREAMING!
And You
Stop Screaming ;-)
Cocerello
I did in GA...
Oh Cool!
I'm in.
Without Sock Items Please
#14 posted by Spirit on 2014/12/09 16:00:32
if I wanted to replace content, I would do so myself...
#15 posted by JneeraZ on 2014/12/09 16:09:08
Well, it says:
"Vanilla gameplay only, no MOD support (Quoth, SoA, DoE)"
I assume the progs will change the gravity and the wateralpha and maybe fix the fish. :P
#16 posted by skacky on 2014/12/09 16:29:33
Yes, that's pretty much all.
Yay
#17 posted by Spirit on 2014/12/09 17:43:48
No Ministry Of Defence Support?
Otp, Translation, Please
#19 posted by Cocerello on 2014/12/09 20:51:01
As i suppose that GA doesn't mean green armour in there.
Cocerello
#20 posted by ericw on 2014/12/09 20:54:39
Precisely That.
Easier Than I Thought
#22 posted by Cocerello on 2014/12/09 22:05:57
Like always.
In Other News
#23 posted by scar3crow on 2014/12/09 23:00:09
otp still screams in Green Armor.
Also for whatever reason my mind just read otp as odb, and thus interpreted it as "ol' turdy pastor". So, there is that.
Kinda working on a little something. no idea if I'll finish it though...
Go Fifth Go!!
#25 posted by Shambler on 2014/12/15 11:00:23
Many weeks left. Much mappage!
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