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Retro Jam 1 Pack Released!
That stealthy sock organised a Twitter-exclusive map jam this weekend. Whether it was to restrict the number of participants or clamp down on excessive JAM HYPE, who knows...

What we do know is that the theme implies some sort of old skool Quake homage, and it's been released right here:

With screenshots here:

And the mappers are rumoured to be:

Go play it!
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Timeless Retro Classic 
Loved the jam, it was delicious.

The only one I didn't complete was MFX's, it was difficult and also it runs like crap on my surface.

I think I loved Skacky's the most, followed closely by Socks. 
Thanks everyone for the demos and feedback, I am glad you all had a nice surprise and got to play with something new this week.

Please can someone change the title of this thread, it is not a secret jam 4, I believe OTP is going to be running jam 4 once the mapcore competition is finished. This is retro jam 1 for a reason, its different.

Also I have new screenshot links for the top of this thread if anyone wants to update it:

Overall Skacky MFX 
How come in skackys map when I open the save I get "first token isn't a brace" 
You Cant Read Threads 
For Those Who Just Tuned In... 
I'll try to ask it again.

"P.s. What's up with Quaketastic? Could not login for the life of me..." 
There's A New-ish Password (last Year Or Two) 
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff

it's also in the top post of the "screenshots and betas" thread for next time you need it.

btw enjoyed your demo :) 
Please can someone change the title of this thread, it is not a secret jam 4

Done. If you'd posted more publicly about this pack - including on here, which has been a convention for Quake maps - then we'd have had this pack announced in a more suitable way, rather than relying on second-hand information. 
Thanks A Lot, Ericw... 
...but I had googled it before uploading my demos and found the new user/password.

That simply doesn't seem to work for me.
I did ask for info just in case the user/pw had been changed once more, but I see that's not the case.
May be some dirt left from memorized passwords, I'll have a look into it.

Glad you liked my demo, I liked your map a lot. Keep 'em coming. 
Must definitely be my cache @home. Login from office works just fine. 
Only Around 45% Retro, But Very Nice 
Ericw and Scampie's maps are truest to the theme, the others pretty modern - very detailed and polished, new school gameplay, transparent water, fog etc. Not that this is a problem - very nice for a weekend pack. I played without the new items.

Skacky and sock's levels are quite similar, great looks and interconnected layout, interesting secrets. Good fun overall. Like Shambler said, impressive how well skacky's map turns out, how complete it feels considering it's just a courtyard with rooms around. The mapping streams were cool. sock's map is typical sock perfection, not much to add. Though I hope he'll do something outside his trademark comfort zone (medieval castles) some time, should be most awesome. mfx's map is very appropriate too, except dickish gameplay in parts and the ammo situations towards the end.

Demos (mixed protocols, 15 and 666). 
Really enjoyed ericw and Scampie's maps in their quiet charm, though eric's use of fog threw me off. Both apparently like having one secret and making it the grenade launcher.

I tried mfx's, but I just didn't have fun with it. Shambler in an open area with one little corner to go behind, and knights charging? Eh. That came after being dinged for damage by acid dips, locked in a room to kill enemies, and being punished for finding a secret with monster spawns. Tried to get creative and kill a monster with a trap, got killed myself - it seems the trigger for it starts earlier on the return trip... and just left it at that. 
Can you tell us what's wrong with our COM_Parse()?
I can't follow what you are suggesting from that
pastebin post. 
It's actually not a COM_Parse bug (a '}' in an edict value works perfectly even with stock COM_Parse), it's in Host_Loadgame_f, just at the "load the edicts out of the savegame file" block.

There's a piece of code in there that scans the save file for each edict until it hits a '}', which it then assumes marks the end of an edict, and that's what's causing it to crap out.

Sorry, I should have been clearer about that. 
First And Foremost 
Don't forcibly change my settings through a quake.rc file, I don't like that. No one likes that. It makes me very angry, very angry indeed.

Onto the maps, I loved them. A retro theme is just what the doctor ordered. I can't choose a favorite amongst the pack, but I will say the map I spent the most time on was mfx's. It took 6 tries but I managed to complete it on hard skill. It became apparent midway through the map that my goal was to kill only the essential monsters and if possible, run away from the rest, and get to the exit alive. I survived with 49 out of 63 kills, and only 3 our of 6 secrets found. And as frustrating as it was, I did enjoy it. A lot. 
Did you think I was making that up when I said I enjoyed it? 
Nah Nah 
just surprised anyone actually liked the grind:) 
I Enjoy A Challenge 
could you make a zip of your fix for quaddicted please? 
Played Ericw's And Mfx's So Far 
ericw: short, but I still enjoyed it, good map for a coffee break. Skill 3, 29/29 kills, 1/1 secrets demo

mfx: I actually did download your fixed version but ended up loading and playing the wrong map, which I realised shortly after dying to getting caught off guard by a shambler - I did find it oddly difficult, but played through to the end anyway! I almost died a second time to a wallhacking shambler (strange bug), and just barely managed to finish the map, it couldn't have been any closer really - you'll see what I mean. I really enjoyed it even though it was quite ridiculously difficult, I'll have to play the fixed version next! Skill 3, 58/63 kills, 6/6 secrets demo

I'll play the rest later and upload demos/comments. 
And The Rest 
Scampie: not much to say, a little taste indeed, but well made I guess. I did kinda dig the subtle colored lighting, if used in a larger map it could do wonders for the atmosphere. Skill 3, 12/12 kills, 1/1 secrets demo

Skacky: nice map with action right from the get-go. I liked how everything revolved around the central courtyard and that it was possible to take a couple of different routes from the start. Skill 3, 49/49 kills, 4/4 secrets demo

Sock: always such a joy to play your maps, the architecture and details are top-notch even when staying fairly faithful to the "retro" look. The interconnected layout is what I especially like as it opens up so many different ways to play the map, even some of the secrets add to this by enabling the player to ambush enemies from a different vantage point. Skill 3, 64/64 kills, 7/7 secrets demo 
Played The Pack Too 
Basically, what all others said.
Really enjoyed all the maps, different styles, different tastes, but all with good details and architecture touch: keep it up ! 
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