I couldn't see the floor below me for most of the map which made navigating annoying and judging distances for jumps etc very hard.
I like the idea of the map but the implementation left me very frustrated.
I fell into the slime pit by accident because I couldn't see the geometry around that area because it was so dark. The whole slime area then became a giant chore as I would fail a RJ, then have to wait for a biosuit to spawn, then while the biosuit was active, have to run to another section of level to grab and armour and health, then run back to the place where I needed to RJ before the biosuit ran out.
I couldn't even see how the player is meant to get out of that area without performing 3 RJ's (which I didn't have enough health and armour for) so meh :(
Anywa, here is my 1st play demo, although it's not very pretty!
https://dl.dropboxusercontent.com/u/33279452/daz_digs07.rar