Well
#1 posted by pushplay on 2003/08/03 05:45:31
I think Jajalien kicks ass.
=)
#2 posted by Jaj on 2003/08/03 12:17:53
Thanks Pushplay :)
Good Wordgame
#3 posted by here on 2003/08/04 05:32:39
"jaj fragtory" lol ( sorry i ve just saw your website for the fist time !)
But great work, did u make wolfenstein sky ?
=)
#4 posted by Jaj on 2003/08/05 19:28:49
Thanks, and no i didn't make those skyboxes specially for RTCW, but i think they should work for it, i don't have RTCW but as it's a game that uses the Q3A engine i imagine that those skyboxes will be suitable for it.
Jaj
#5 posted by pushplay on 2003/08/06 00:08:48
You should at least give Enemy Terrain a look.
Jaj
#6 posted by here on 2003/08/07 08:55:58
no, this is different i didn't know how to make wolfenstein sky it's different from q3a , just for your information i work on a mods in the mountain, and if you can make wolfenstein sky with mountain, thanks for your answer ;)
PS : if you want to join our team you can ! send me an email on my website !
Hey
#7 posted by Jaj on 2003/08/08 12:56:13
I didn't know it was different and i haven't the game yet. Maybe in the future when i'll have the game i could consider make maps, skies, etc... for it, because i've been seeing screens of things people is doing and they look cool.
I've played RTCW a bit at a friend's house and one thing is sure, you cannot play this as if it was Quake =), also another thing i could see is sure, this will be a great vice for me when i'll have it.
I'll play both RTCW and ET, i guess ET is a mod, isn't it?, i'm going to give it a look, for sure :).
For the moment i'll stay making and learning things from the three quakes.
ET
#8 posted by pushplay on 2003/08/08 16:26:38
is stand alone and free.
Just ...
#9 posted by here on 2003/08/08 17:13:44
look ater q3 skies and rtcw skies they are different cause i try to make the cube with the 6 faces as same as a q3 sky (with the same script), and when i m loading a map with this sky there is a no textures .
Great i respect your choice !
See That
#10 posted by here on 2003/08/14 06:04:08
Oh No.....
#11 posted by Jaj on 2003/08/14 13:18:40
I guess you are referring to those red spots...
I'll download it to see what happens, i think the jpg's could be corrupted.....
Oh No.....
#12 posted by Jaj on 2003/08/14 13:22:46
I guess you are referring to those red spots...
I'll download it to see what happens, i think the jpg's could be corrupted.....
Well.........
#13 posted by Jaj on 2003/08/14 17:09:29
I've downloaded the jpg versions of jajsnow1 and jajsnow1a, look at them in photoshop and also compiled a little map to prove them and there wasn't any problem.
Also the .shader file is the same as the TGA version.
I don't know what can be happening then.... ?�
No Problem
#14 posted by here on 2003/08/22 09:15:15
Here:
#15 posted by metlslime on 2003/08/22 15:25:09
nice stuff, especially temple1.jpg. My only complaint in that shot is that the hanging light fixtures look a little rough -- it's one brush, and the texture on the side doesn't match. Maybe some trim around the glowing face would solve both problems.
Hmm...
#16 posted by metlslime on 2003/08/22 15:25:45
you could also make the rock ceiling a little rougher.
Here
#17 posted by Vodka on 2003/08/22 20:54:28
As metl said, dont cut the textures. square panel with cut-off corners doesnt look very good.
0_0
#18 posted by pushplay on 2003/08/23 01:10:54
It does look good, but it also looks a little deserted. It's all empty rooms and empty hallways. That room in the first shot is crying out for an interesting piece to fight around.
=)
#19 posted by Jaj on 2003/08/24 13:08:28
Those pics looks good.
Maybe it could look a bit deserted as pushplay has pointed out... in my opinion, it needs more stuff/structures on the walls and floors.
The map promises, and i think that with the neccessary additions/tweaks here and there, will be a cool map.
Also the illumination seems good :).
I've seen your page and you've added an english version of it, nice detail =).
Necessary...
#20 posted by here on 2003/08/24 18:16:09
to add an English version but it had a lot of mistakes ...
Sorry to be french :)
Meltslime U can see today the map is changing , I work my lighting with Bal !
For information don't see my other maps cause it is my really first worked map I work on it non-stop since 3 week ;)
I Must finish beta-ed before the 29 august after I can't work for 10 months ... Now I return to work ;)
Out Now !
#21 posted by here on 2003/08/26 17:18:12
Good
#22 posted by Jaj on 2003/08/26 20:28:26
Downloaded, i'll try it out when as soon as i find a bit of time =)
Sorry
#23 posted by here on 2003/08/27 10:10:57
A mapper test it with me , The map was released and totaly out ... !!!
I think there is no error , Look the here3dm3.txt I put your website
=)
#24 posted by Jaj on 2003/08/27 19:03:28
Oh well. You accomplished it 3 days before your deadline :).
I'll take it a look, hmmm... and also got to see Here3dm4 =)
Err...
#25 posted by distrans on 2003/08/28 01:22:59
...did we just witness a thread being Herejacked?
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