News | Forum | People | FAQ | Links | Search | Register | Log in
Rubicon 2 Released!
Rubicon 2 is a new Q1SP experience with three large single-player levels, plus a custom mod featuring new enemies, sounds, textures, mapmodels, hazards, and more. It should run with any Quake engine, but for the optimal experience I recommend Fitzquake or any derivative engine such as Quakespasm or RMQ.

Screenshots / Readme / Download (9.5mb)
First | Previous | Next | Last
Holy F**k! 
Ho-ly-F*-*k! 
YES. 
It's done and I even managed to release before Duke Nukem Forever.

Special thanks to CZG for making one of the maps. 
It's Ok I Guess. 
 
Most Likely Fake 
 
 
ZOMGGGGGG

Christmas in 11-02?

Awesome gift to try in my new machine... 
Finally 
Congratulations, John! It was worth it! 
Woot! 
Nice one metl.. think I'm actually gonna reinstall quake to play this one and I didn't even do that for Vondur's last map �_� 
Gold 
this better not be fake. Not that I can play it right now. 
New Monsters Sound Wicked 
especially Centurion. 
 
Added to the Quake Injector in record time (<30 minutes).

Can't wait to play it. 
 
uh oh!

[02]WARNING: Couldn't load progs/centurion.mdl
[02]WARNING: Couldn't load sound/misc/laser_off.wav


Did you rename but forgot to recompile the progs (or do package the correct progs in the end)? Wake up! 
Wow 
This is exciting! Can't wait to play this one through. This shot here makes me go all moist BTW:

http://celephais.net/levels/rubicon2/image.php?rubicon2_01.jpg

I just love the aesthetic, the base looks so cool. Concrete + hazard stripes = awesome. 
Shit... 
Okay, it turns out the demos included with this were recorded before i renamed some files, and as a result if you try to play the demos it will crash your engine.

Solution: add "+map start" to your command line. I'll see if i can patch this tomorrow or something. 
Omg 
rub2m3 -- "A Thousand Years Into The Past" by czg 
Thanks 
 
Ah Wow! 
And I'm only on the start map so far ... 
A Minor Complaint 
Please build zips with the files in an appropriate subdirectory. For mods, that means the zip should have the game directory in the zip with the actual files in the game directory.

However, on a much more positive note: the little I've seen so far (due to some problems in QF, only parts of rub2m1): very nice. 
 
Please build zips with the files in an appropriate subdirectory. For mods, that means the zip should have the game directory in the zip with the actual files in the game directory.

I suppose it's not very hard to just extract them to a new directory? 
*Checks Date* 
Holy fucksticks, were nowhere near April!

...*Downloads* 
Wow 
Screenies look absolutely amazing! Gotta work now but will play asap. 
Approved 
This is the first Q1SP map pack in a long time (years) that I truly, genuinely enjoyed playing.

Thank you.

It helps that the Easy skill in this pack is dead on target; this removed the idiotic stress that often comes with playing a Q1SP and let me really enjoy the gameplay, which is fucking good. These guys are pros.

There was tons of ammo and I always found a healthpack right when I needed one, which is how it should be. I liked it so much that I'm now motivated to replay it on Normal.

All three maps are very good, but I enjoyed czg's the most because it simply gives you most of the weapons, which means you can spam grenades and shaft things with impunity, to your heart's desire. And this is what matters in a shooter game, is it not.

The progression in the entire pack is more playful and varied than the typical Q1SP, with lots of rotating hatches, ladders, air ducts (?) and multi stage lifts. The color coded lasers are a solid way to guide the player through the game. The moving crane in czg's map was especially nice, something you don't see very often in Quake maps. The diving bit with the timed door was also cool.

The new baddies are very good, the Floyds being particularly humourous, and best of all these guys die quickly enough instead of shoving their leetness down your throat by having tons of hitpoints or crazy strafing patterns.

Ace job guys. Haven't had that much fun in a shooter game for a long time (although negke's Runic Recycling was also very good).

10/10. 
 
Just to be irritating following GBs comments, but I played through it on skill 2 and barely ever dropped below 75 odd hp. Generally you were never pressured or sealed in by enemies and thus could pretty much back off and play safe the whole way. Also no tougher monsters whatsoever got a little dull imo :E No grenades to dodge or Fiends to run from.

Only map that got slightly hard was rub2m1 because I missed the nailgun and thus ran out of ammo a few times... why was it hidden like that? It's not like it's a super weapon :(

Looked gorgeous, loved the ambience and the sounds :) 
 
Oh and the sense of scale on CZG's map was really cool. I think I'm going to have to go through each map again taking some screenshots :p 
Taniwha 
Please build zips with the files in an appropriate subdirectory. For mods, that means the zip should have the game directory in the zip with the actual files in the game directory.

ALL the old idgames2 ftp releases contained either a pak or bsp file(s) in the zip root so this is pretty much accepted as standard. what you wrote only applies to mods with a custom engine that needs to be extracted directly into the quake directory

looking forward to playing this tonight :) 
ZQF 
This probably means that Hard could have been harder, while Easy was OK. 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.