February 12, 2011 (version 1.1) ============================================================================= Title : Rubicon 2 Original Release : February 11, 2011 Filename : rubicon2.zip Authors : John Fitzgibbons "metlslime" Christian Grawert "czg" Email Address : johnfitz@u.washington.edu Homepage : http://www.celephais.net (update version 1.1 -- fixed the crash when the game attempted to play the included demos, caused by missing precaches) Rubicon 2 is a new Quake experience with three large single-player levels, plus a custom mod featuring new enemies, sounds, textures, mapmodels, hazards, and more. It should run with any Quake engine, but for the optimal experience I recommend Fitzquake (http://www.celephais.net/fitzquake) or any derivative engine such as Quakespasm or RMQ. The ideal engine for this mod would support overbright lighting, fullbrights, per-entity alpha, and worldspawn fog. In addition, engines that fix the large model culling bug and the pink edges on sprites bug will be better. I plan to release textures, source code, map files, etc. soon. Keep an eye on celephais.net for news. ============================================================================= * Installation Instructions * Unzip pak0.pak and rubicon2.txt into the quake/rubicon2/ directory. Start quake with the "-game rubicon2" switch, and choose 'new game' from the menu. * New Monsters * DREADNAUGHT Armed with a flamethrower and enough fuel to torch a small city, the dreadnaught can do more damage at close range than any other enemy. Keep your distance and you should be safe. If you do catch fire, dive into the nearest water, pick up a health pack, or simply wait -- the fire will eventually burn out. Wearing a biosuit helps, too. CENTURION The centurion’s flying platform allows him to overtake targets quickly, but his high-powered nailgun is dangerous even at a distance. Some centurions have learned to exploit the experimental technology of the flying platform to "phase" through solid matter. It is not currently known how this works. AUTOMATON These security robots were commonly nicknamed "Floyd" becayse of the FLD model designation. Their corroded metal brains are not sophisticated enough to understand fear, hesitation, or doubt. Be careful -- each automaton is powered by a primitive atomic core that will explode if breached! On the other hand, that could be useful... * New Entities * LADDERS Walk up to a ladder and hold the "jump" button to climb. Turn away from the ladder to let go and fall. BREAKABLE PANELS Keep an eye out for damaged panels and grates -- they could be hiding a secret area! SECURITY LASERS Lasers are impassible barriers, used to block off secure zones. Each laser control circuit uses a different color code. When you switch off a specific circuit, all lasers of the same color will be disabled. STEAM VENTS High-pressure steam vents spew deadly vapor. Use a valve to seal off the vent before proceeding. TURRETS Armored turrets that track your position. They cannot be damaged directly. Find another way to disable them. * Map Credits * start -- "Welcome to Rubicon 2" by metlslime rub2m1 -- "Hydroexploitation Plant" by metlslime rub2m2 -- "Subterranean Spookworks" by metlslime rub2m3 -- "A Thousand Years Into The Past" by czg * Special Thanks * id Software for Quake (http://www.idsoftware.com/) Robert Duffy for QERadiant (http://www.qeradiant.com/) SleepwalkR for his map converter (http://rem.fov120.com/) aguirRe for his modified tools (http://user.tninet.se/~xir870k/) FrikaC for frikqcc (http://www.inside3d.com/frikbot/frikqcc/) Rene Post for qME (http://www.xs4all.nl/~renep/quakeme/) Beta testers: Vondur, Blitz, gb * Copyright / Permissions * Copyright 2011 John Fitzgibbons/Christian Grawert. This archive may not be distributed commercially, may not be distributed in modified or incomplete form, and may not be distributed in any way that misrepresents its authorship. Aside from those restrictions, you may distribute it freely.