Looks Promising!!
#1 posted by RickyT33 on 2008/04/24 11:14:18
I will check this out ASAP!!!!
:D
DeathMethod
#2 posted by JPL on 2008/04/24 11:16:50
The shots are really looking cool: nice architecture, nice details tough, nice lightning, I have to play it ASAP !!
#3 posted by negke on 2008/04/24 11:26:48
It's a nice little map. Not bad for your first release. A bit short and easy but that's ok (I was actually glad it didn't have that many monsters) - the Quad could have been a secret. Ran somewhat slow for me, though.
Main gripe: the map is boxed which really sucks of course, especially since the brushwork is not too complicated to be able to detect leaks easily.
Downloading Now...
#4 posted by Dooomer on 2008/04/24 12:10:25
It's been a while since the last time we see a SP Q1 release! Thanks.
#5 posted by spy on 2008/04/24 13:30:35
looks like speedmap, very symmetrical copy/paste thing :)
try to find the leak(s) and fix it, also some
item fell out the level
anyway vry good map for its first release :)
Yeah.
#6 posted by Shambler on 2008/04/24 15:10:15
Good first release - good style, good architecture (the top of the castle especially), pretty good gameplay although Quad should be secret and a few more monsters needed to finish.
Definitely would like to see more, this is a great start.
Speedrun is possible with OGJ through to Quad and then run to GL and either QGJ or DGJ off an Ogre up to teleporter of choice. Both horrendous in their own way so I gave up trying.
#7 posted by JneeraZ on 2008/04/24 15:14:56
Yeah, pretty good! I like the architecture - very bold and imposing. I would definitely get some messages on those doors that won't open automatically and link the metal doors that need to open together.
Other than a few texture stretching areas that looked a little odd, a pretty solid little map.
Woah
#8 posted by Spirit on 2008/04/24 16:37:42
Nice map. Much better than the screenshots suggest (eww, bloom. eww, textures)! Everything good and bad has been already so I can only provide a firstrun demo. :)
http://shub-hub.com/files/demos_singleplayer/dragon_firstrun_spirit.zip
Please name the readme file mapname.txt next time, in this case: dragon.txt.
Thanks For Feedback
Thanks guys for the feedback, think i fancy fixing it up and make the quad a secret with a few more monsters thrown in.
will definately make more maps in the future.
SANTINI
#10 posted by SANTINI on 2008/04/24 17:51:00
NICE
SANTINI
#11 posted by SANTINI on 2008/04/24 17:51:18
NICE
SANTINI
#12 posted by gb on 2008/04/24 17:55:37
CAPS LOCK
will play this now. I detect vision, which is welcome.
Solid
#13 posted by gb on 2008/04/24 18:28:58
I like it. All the basics are there. No secrets? Upscaled windows didn't look too good, but OK.
I would have liked to be able to see into the courtyard from above somehow, at the final teleporter. Gaps above lava could be slimmer, at times I was insecure if I'd fall through or not, which distracted from playing.
Routing was good. Monster placement was good. Weapon loadout was good. The bars closing behind me were good. Scale was good.
One slight nitpick: Too much decoration (but depends on style.) You can get by with a lot less. You could vary the ceilings a bit more, which is good old Quake tradition.
Add more dungeon parts, features (windows could be breakable) and secrets to next map. Courtyard was nice. The rest was very 2D, which isn't necessarily bad, but there was room for some more sniping.
I played on skill 1 btw. Monster loadout and balance were OK.
yup. thanks. more plz.
Cool Map
#14 posted by Barnak on 2008/04/24 18:38:19
Nice map, especially for a first release.
Thanks mate !
Nice Debut
#15 posted by Kell on 2008/04/24 18:58:56
BAD:
too much dynamic lighting
stretched window textures
anticlimactic ending
no secrets
map is boxed wtf?
GOOD:
combination of textures, especially blue flagstones + blue ceiling ( haven't seen that for ages )
solid brushwork and decor
monsters chosen, not spammed
excellent health and ammo distribution
Nice...
#16 posted by Mike Woodham on 2008/04/24 22:22:35
I noticed one door without sound but that's no big deal.
Hi DeathMethod
#17 posted by RickyT33 on 2008/04/25 01:29:16
This was a very good map, it is like a glorified speedmap, but I thought it was well put together, played pretty well and was fun! It was just a shame when it ended.
Next time you release a map you should get it playtested, preferably by someone who knows a bit about what they are doing. Thias is always a good place to ask people if they want to test your level. It doesnt matter how big it is, rather than release a level untested I would always get them tested.
I recorded a demo of my first run! Here it is:
http://shub-hub.com/files/demos_singleplayer/rickdragon.7z
You'll probably need 7zip to open this file.
It was exciting to see the theme, as others have said, it is a different theme to the norm, but looks pretty ace!
Make more maps please!
But if they leak, fix the leaks. This is not so hard. If you cant find the leaks tap down the console and type "pointfile", as long as the pts file which Qbsp generated is in the maps dir this will work. If you look around the map you should see a dotted line, this will lead to the leak. If there are many leaks you will have to get a new pointfile as you fix them for each leak, probably by re-compiling the map.
Dont worry, 5 of the 6 maps in my first release had the same error!
Make another map!
Enjoyed It
#18 posted by Orl on 2008/04/25 04:30:54
Short, sweet, and nice to look at. Very impressive for your first map. Gameplay was good throughout, maybe a bit too easy.
I know this was your first and all, but for future maps, avoid boxing it. Because once your maps become bigger and more detailed, boxing will ruin everything. But since this was your first, I'll let it slide ;)
Hope to see more stuff from you.
Looks Yummy
#19 posted by Eisenfresser on 2008/04/25 07:19:47
will try it on the weekend :->
The Shambler Issue
#20 posted by spy on 2008/04/25 08:16:02
if you try to kill the shambler instead of pushing the button first you'll encounter this
situation:
http://shub-hub.com/files/images/quake00.JPG
Heh...
#21 posted by metlslime on 2008/04/25 09:28:29
i think i found the leak!!!
But Seriously...
#22 posted by metlslime on 2008/04/25 09:30:47
that is the problem actually -- DeathMethod didn't realize, i think, that liquid brushes don't function to seal a map. You need solid brushes to create the bottom and sides of any pool of liquid.
Someone...
#23 posted by Shambler on 2008/04/25 10:35:39
...do the speedrun kthxbye.
#24 posted by spy on 2008/04/25 11:19:38
#25 posted by Jaromir83 on 2008/04/25 12:23:17
not bad for a first map. very easy on easy, which is ok.
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