The Shambler Issue
#20 posted by spy on 2008/04/25 08:16:02
if you try to kill the shambler instead of pushing the button first you'll encounter this
situation:
http://shub-hub.com/files/images/quake00.JPG
Heh...
#21 posted by metlslime on 2008/04/25 09:28:29
i think i found the leak!!!
But Seriously...
#22 posted by metlslime on 2008/04/25 09:30:47
that is the problem actually -- DeathMethod didn't realize, i think, that liquid brushes don't function to seal a map. You need solid brushes to create the bottom and sides of any pool of liquid.
Someone...
#23 posted by Shambler on 2008/04/25 10:35:39
...do the speedrun kthxbye.
#24 posted by spy on 2008/04/25 11:19:38
#25 posted by Jaromir83 on 2008/04/25 12:23:17
not bad for a first map. very easy on easy, which is ok.
thanks for more feedback. i feel embarrassed about not sealing the shambler in the lava pit i did mean to but slipped my mind. the leak occured before i designed that and couldnt find it anywhere ( worldcraft isnt great at telling you where a leak is) will def use the pointfile command next time. thanks for the demos, very enjoyable.
Run?
#27 posted by Shambler on 2008/04/25 13:17:55
Speedrun?
Doesn't open with dzip anyway.
Shambler
#28 posted by spy on 2008/04/25 13:25:42
yeah, its a pseudo speedrun 1:34, opens nearby... (i mean try open it with rar or 7z :)
Bleh
#29 posted by Shambler on 2008/04/25 14:16:08
< 0:30 should be standard.
Bleh-2 :)
#30 posted by spy on 2008/04/25 14:21:12
< 0:30 should be standard.
do it
DeathMethod
#31 posted by JPL on 2008/04/25 18:45:19
Lot of fun in this map. Nice visual touch and lots of details. You could have filled the map with more monsters are it is really easy, even in hard skill.
However, it is architecturally very good. Lightnings effects are also well done.
Now you have to work on the monster placement, and also the correction of some minor errors like completely black doors, item placement, etc...
Well, for a first map it is well done, I hope to see more from you soon: keep it up !
Nice Map
#32 posted by bambuz on 2008/04/25 21:10:21
lots of good details.
Fix some monster placement and leaks and yeah!
Don't place the vore so you can shoot it from across the whole map with nails...
2 Demos For You
#33 posted by gb on 2008/04/25 21:38:59
demo 1 is a normal 100% (good fun, no speedrun)
http://shub-hub.com/files/demos_singleplayer/drg1.dem.7z
demo2 demonstrates the shambler thing after activating the button (bad error, player cannot proceed):
http://shub-hub.com/files/demos_singleplayer/drg2.dem.7z
playtesting plz.
Good
#34 posted by nahkahiir on 2008/04/25 23:12:13
I like this map. Looks good and is fun too. Here I have some speedruns for you: Easy run in 0:23, nightmare run in 0:25 and axe only easy 100% run in 2:48. :)
http://nahkahiir.thps3.net/quake/dragon_jaakko.zip
#35 posted by Trinca on 2008/04/28 00:52:00
realy nice first map, i enjoy it a lot! gameplay maby was to easy but for a first run on hard i had some dificulties!!!
my first demo on hard!!!
http://trinca.quaddicted.com/temp/dragon.dz
p.s1-->thks for this fun map
p.s2--> more please1
I Liked It
#36 posted by Lizard on 2008/05/01 07:56:25
Nice. Lot of eye candy. Pretty easy but enjoyable. Nice architecture. Look forward to more maps. It was a little bright for Quake. Could have been a little spooky. Good though
Great Little Map
#37 posted by ijed on 2008/05/01 15:57:13
Short but sweet. The details were nice, lightning could have used a bit more contrast.
Enemies were a bit dodgy - a bit more practice with how their AI handles certain situations would have got rid of the 'easy' complaint.
The quad could have been better done also, there's no problem in breaking convention and having it sat there, but it would have been nice to have more stuff to kill with it - shamblers teleporting from behind, scrags arriving in the courtyard etc.
Anyhow, nitpicks aside this was a fun map, look forward to your future efforts.
Good First Map
#38 posted by Scragbait on 2008/05/02 00:44:29
Good looking map and fun but not too Hard on skill 2.
Not much to add other then keep mapping and perhaps design a better end climax (I think it ended with just 2 lonely DKs.)
If your leaks are caused by using Qoole, switch editors ASAP, otherwise, just use care to hunt down and seal leaks. Try to keep your grid snap on.
Thanks for the SPQ1 addition.
Nice Build
#39 posted by nitin on 2008/05/24 06:12:39
but way too easy, the gameplay's just not very well thought out at all. Monster positioning was not always to their advantage and too much ammo for what little combat there was.
But nice build, keep it up.
Nice
#40 posted by Bad Sector on 2008/05/26 16:42:16
Nice map, i liked it :-)
You may want to check a bit how monsters react with your brushwork. In some cases i found the monsters being a little stuck in some areas.
SDA
#41 posted by nahkahiir on 2009/02/08 18:59:54
The map has been added to the Speeddemosarchive.
Hj
#42 posted by jhjg on 2014/11/11 17:21:04
bnbnghjg
Hj Indeed
#43 posted by negke on 2014/11/12 18:26:01
A nice little map.
(A) Very Trinca's Map
#44 posted by spy on 2014/11/12 19:24:12
|