#1 posted by Trinca on 2007/12/02 23:00:54
^^
#2 posted by xDeadLy on 2007/12/02 23:11:35
Please, use a correct client :b
Yes, instant death :)
Thanks u for valuing my job, mate.
More comments!?
#3 posted by Trinca on 2007/12/02 23:35:25
ezquake isn�t a good gl client? :p next time you rotate objects aligh then properly ;)
Deadly:
#4 posted by metlslime on 2007/12/03 00:40:22
it appears that your skip brush window is part of the world, but it needs to be a func_wall instead. If it's part of the world you will get HOM (hall of mirrors) effects becuase VIS thinks you can't see through it.
It's bad enough that I think you'd need to fix and re-upload, unless people only play it in an engine that ignores VIS. (does any engine do this????)
The visuals look nice, though.
Also
#5 posted by bambuz on 2007/12/03 00:53:03
take the instadeath out from the lava. :)
Also take out the flickering light, it lowers FPS a lot on some cards (like mine)!
Also
#6 posted by negke on 2007/12/03 01:03:13
don't post something like this as news. If it was for a small RA map pack, okay, but just a single one (=one room) is of no interest whatsoever. Funny how you still managed to take five screenshots of it though..
I Disagree...
#7 posted by metlslime on 2007/12/03 01:31:19
I think this could be news. It's not as significant as some of the big epic maps that get released, but I think it crosses over the threshold of minimum interest -- it's by a member of the community, and it's for the primary game that we map for, which both give it extra points to push it into the "legitimate news" category. The same map by a non-member? Probably not.
But, deadly, you should consider zipping the bsp and including a readme as well. Those are standard practice when releasing maps.
#8 posted by Trinca on 2007/12/03 01:44:11
metlslime is right! neg|ke calm down ;)
i enjoy the map a lot but real real need fixes!!!
texture set is fucking cool
Err
How is a new Quake map release not news? If that isn't, what is??
#10 posted by Spirit on 2007/12/03 09:36:24
But, deadly, you should consider zipping the bsp and including a readme as well. Those are standard practice when releasing maps.
Deadly_SP
#11 posted by JPL on 2007/12/03 09:44:00
changing of engine would not help to avoid HOM as seen in Trinca's 2nd shot... (look in the hole) :P
However, visually it is nice ;) I have to admit it...
I Like The Look Of The Lockers
#12 posted by RickyT33 on 2007/12/03 10:08:04
What textures are you using?
Hmm
#13 posted by inertia on 2007/12/03 10:19:22
Congrats on the release but seriously, do some beta-testing...
#14 posted by JneeraZ on 2007/12/03 11:57:06
It's a neat looking room but did you run a full vis on this? I see that vis WAS run as the outside fill looks good but I get tons of disappearing surfaces in standard Quake and this doesn't look complex enough to justify that.
Alot Of Stir On This
#15 posted by ijed on 2007/12/03 12:59:45
I'll take a look; the screenshots look interesting, but when do we get an sp? DeadLy_dm?
Hm
#16 posted by ijed on 2007/12/03 13:14:15
So that's Sock, Kingpin, Speeds and Ikbase textures? They look good and the detailing is nice as well.
There are a few annoyances - the wall pillar / details could have been illusionaries instead of walls and personally I'dve preferred if the floorspace was a bit more broken up by some more free standing stuff, like the U in the middle.
Having a floor below instead of the instagib lava would have been nice as well; nothing too complex and with just some teleports to get back up.
Also it seems that almost all the detailing is solid brushwork - for a single large room this is ok but it'd cause some speed problems for anything bigger - the main culprit being those (nicely built) ceiling lights which could have been entities as well.
The final thing is a personal preference and a take it or leave it, but unless the walls merge into the ceiling (curves) I prefer to use a different texture - a concrete or a metal plate would have worked.
Anyhow, a nice looking map (I didn't test gameplay) are you posting these over at QuakeOne.com? That seems to be the hub for DM games.
Heh
#17 posted by Spirit on 2007/12/03 15:18:40
Quakeone.com is the home of a few american netquake players.
Quakeworld.nu is the place.
Well
#18 posted by negke on 2007/12/03 15:47:32
Quakeworld.nu is the home a few Swedish quakeworld players.
Or Say
#19 posted by bambuz on 2007/12/03 20:32:39
a few hundred swedes, finns, germans, danes, poles and russians.
THANKS !!!!
#20 posted by xDeadLy on 2007/12/03 22:57:35
JPL, inertia, metlslime, Trinca, Spirit... yes friends, i need improve more a lot of things if i want release good maps, but with ur help... is possible learn much ^^
Well, i release the maps directly with BSP because is more easy for the server admins.In a zip with a README!? ok, (Trinca help to me with it :p) This weekend make it for all my maps.
Yes, i send it to QuakeOne but..... i dont know, it's not yet published.
Yes inertia, i need more time for test beta versions.... :/ I'm very impatience :((
ijed ! (So that's Sock, Kingpin, Speeds and Ikbase textures?) YEAH YEAH YEAH !!! Well, i'm not inspired at the moment to mapping a SP map :///// Sorry!, maybe for before christmas or Gener ^^.
ATENTION:
The map has been fixed a lot of things and updated, please re-download it an EXCUSE ME!
FLICKER LIGHT REMOVED !!!!
Greetings, DeadLy_sp
Screenshots Updated!
#21 posted by xDeadLy on 2007/12/03 23:01:14
New screens, see u!
Zip Version.
#22 posted by xDeadLy on 2007/12/03 23:56:32
Finally... zip version with a README file ^^ hehe
http://dsp.quaddicted.com/dspra1/dspra1.zip
Testing
#23 posted by golden_boy on 2007/12/04 03:36:56
Next time, just make a test version and e-mail it to people. Most likely they will bombard you with ideas, comments and criticism. Just ask them first.
That way, the most obvious problems are sorted out before release.
Deadly
#24 posted by RickyT33 on 2007/12/04 10:23:11
Dont worry man - you should see the state of the News Thread for the Sickbase!
I re-released it TWO TIMES :-P
#25 posted by Spirit on 2007/12/04 11:04:14
The HOMs are still there. :P
This time please name the readme file mapname.txt, ie in this case dspra1.txt.
Cute little map with a theme not often (never?) seen before.
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