Really Enjoyable Map!
Have got it sitting in my HDD for a long time, but never gave it a serious try.
Well, yesterday night I sat down and loaded it in Warp and, wow, this is another really cool map!
The difficulty is definitely very high, proved by the fact that I F6ed and F9ed countless times. But every fight, except the end battle against two gugs, which depends to some extent on luck, is still possible without cheating, although I believe what I played through was the version with difficulty fixed by aguirRe.
All in all, really like this map. Challenging, but still very good.
OK - Sielwolf - Superhuman Motion-Sickness Crazy Dude!!! :D
Well, before he changes his mind, not much to say except this IS impressive....
Two versions here - one on the original map, before I added any 'help' (or AguirRe fixed flickering ents) and one on the easier version, shaving five minutes off the time....
These demos have Sielwolf Quad-Damage Rocket-Jumping the full height of the map (which is one of the highest maps ever...)
Thanks Mr Sielwolf!!
impressive stuff, thanks for sharing this!
The demo by Sielwolf cost me my one precious and only jaw...
Now I can't find it everywhere!
(Which demo d'you think is best?)
1st demo - impossible, cant believe he managed it TBH. Gritty at start.
2nd demo - OK easier with SNG + more health/armour, but 5 mins faster too!!!
I suppose I can't view the first demo with the fixed version of the map?
Don't know if anywhere I can still grab the unfixed version.
Anyway, the 2nd demo is still amazing for me, because I literally struggled through this map. It was fun, but it was STRUGGLE for me.
Oops, silly me, I exchanged the place for my name and the title.
Doomer/The Second One/Whatever....
You can watch both demos on the new version of the map!!
The old version has some flickering entities (func_walls sometimes disappear) and although the new version fixes this in-play, when you view the demo even in the fixed map the func_walls will still flicker. But you can watch both demos in either version of the map!
The colours (lack of lit - cloured lightning says its word here) and lighting may not be so impressive like in "the hand..." map, but the architecture is impressive. I liked it. The battle on normal difficulty level was tough sometimes. I remember for example trying to get up the 2nd and 3rd tower. not so good placing for grenade launcher. i was doing the supernailgun and suddenly found popping myself a grenade in front of the guy at only 2 meters from me. depends on luck what corner im retreating.
I liked the spiral stairs shooting mayhem with lot of enemy, altough had to reload due to that fiend surprise.
Also there was a bug with a drone that was appearing after the 2nd tower, it was invicible and stucked in the air (somewhat in the corner opposite to starting point underground lift). at least not so a big annoyance.
did not start with joequake. rather bad performance with darkplaces at least at 1280x1024. worked well with that glquake assumed to be aquire's modified, altough had to type +mlook in console.
And again: great design/architecture.
Does anybody still have any demos of this map?
I've got Sielwolf doing a NH run in ><19 minutes.
Would you like me to mail it to you?
Can you mail it to email@example.com, Thx
Have you mailed the demo yet, Ricky?
i tried to do it the other night but it must have failed.
according to googlemail its sent now! tell me what you think :P
The requested URL /files/images/sickbase1.jpg was not found on this server.
Additionally, a 404 Not Found error was encountered while trying to use an ErrorDocument to handle the request.
Thanks, got the demo now!
I dont know if you've been keeping up with current events, but the shub hub went offline in January. :( But Willem replaced it with Quaketastic.com :)
yhe1 - would like to know what you think of that demo! :P
that means the files arent physically available from that address anymore.
He played it opposite of how I'd imagine it would be played. He went for the fast and furious route rather than the slow and cautious route. I would have tried to snipe the enforcers from far away.
Wellmake A Demo And Post It :D
I cant do this map on hard.
lol, I can't do the map in one go either. Also, I had to use -nomtex to make the map playable.
What fucking crack was I smoking when I was saying the gameplay was fine in this?? Cos it must have been some stronnnnng shittttt.
This is the worst abuse of Quouth annoying base monsters in any Quoth map, and the 3 towers are some of the worse gameplay in modern Quake. I don't know why there needed to be monsters in those bits, just put an instant trap that knocks off 80-100% health and save the player the bother.
The rest of it was fine as was the finish.
I want to add a nostalgic wtf at myself too for not being completely anal about keeping original releases no matter what.
Keep in mind that the controversial enforcer backpack change in Quoth2 may well throw off the ammo balance in older base maps that were designed for Quoth1. In consequence, there'll be much less thunderbold and plasma gun ammo which makes them harder or even impossible to finish if they rely on these weapons in later parts.
Add this to an already hard level like this one and the mess is complete.