Gah
#1 posted by Zwiffle on 2005/12/16 14:31:18
That should be SATURDAY, January TWENTY-FIRST.
Wintery?
#2 posted by than on 2005/12/16 19:03:20
I thought it was going to be snowy themed :( I was just thinking recently that I'd like to make a snowy map using dkt textures.
Reminds me though, that I have a snow themed unfinished dm map sitting on my pc somewhere that I could finish and enter (one I get my current map done, which will be never).
Metl, could we have seasonal icons? :) at least a snowman to fit into the space between the white face and quake icon?
#3 posted by negke on 2005/12/17 00:39:26
i won't participate. but if anyone needs a s crap, this one is still up: http://www.negative.int.tc/files/sb1k.zip
#4 posted by Trinca on 2005/12/17 05:21:32
then i can�t participate in this one... no quoth file for Quark :( and i can�t map with wc...
#5 posted by Trinca on 2005/12/17 05:22:14
then i can participate in this one... no quoth file for Quark :( and i can�t map with wc...
Potential Sources Of Scrapped Maps
#6 posted by R.P.G. on 2005/12/17 10:42:00
czg's scrapped maps: http://czg.leveldesign.org/q/maps.html
DaMaul's scrapped maps: http://www.planetquake.com/damaul/source/damquake1.zip
Also, speedy has mentioned that he has scrapped maps he would be willing to let someone work on if they asked him.
Dont Fatty And Tronyn
#7 posted by nitin on 2005/12/17 16:28:54
have scraps too or have they all been finished up already ?
System 4 Scraps
#8 posted by . on 2005/12/17 20:41:30
Damn, Phait!
#9 posted by negke on 2005/12/18 01:47:10
those scraps look awesome!
a pity you're not going to finish them yourself...
Negke
#10 posted by . on 2005/12/18 02:15:03
Yeah some parts may look good, but if there's one thing I suck at, it's cohesiveness.
Woah!
#11 posted by Spirit on 2005/12/18 02:39:44
Thanks Phait, I was hoping for this :)))
Phait
#12 posted by Zwiffle on 2005/12/18 07:27:19
Cohesiveness isn't the problem; determination is.
#13 posted by vb on 2005/12/18 21:01:02
Trinca: The only requirement is Quoth monster. Place an ogre or something, then edit the entity's classname etc.
#14 posted by vb on 2005/12/18 21:01:23
Trinca: The only requirement is Quoth monster. Place an ogre or something, then edit the entity's classname etc.
Kothic Scraps
#15 posted by Kell on 2005/12/18 22:47:06
W0000t...
#16 posted by distrans on 2005/12/19 19:23:06
...to all these scraps!
Given it's 38C outside I'm not inclined towards a Winter map but I do have an unfinished knave themed map lying around...
BTW, just for info, CZG's "Soulworks" scrap has been successfully incorporated into Travail e2m2. We are getting close...
Nearly Done!
#17 posted by Hrimfaxi on 2006/01/05 04:25:51
Here are some pics from the map I made with some of Drews scraps from sm112, and then ruined with my own stuff!
http://www.hrimfaxi.dk/eg.htm
I could use some betatesters within the next week or so, to give some feedback on the map.
If you want to help out mail:
hrimfaxi (at) tdcadsl (dot) dk
Hrim (and Drew)
#18 posted by bal on 2006/01/05 04:39:11
Those shots look great, the structures are really nice (lighting just a bit bland on those shots, probably better in game).
Looking forward to playing it.
Hrimfaxi
#19 posted by JPL on 2006/01/05 05:07:08
Wow, the screenshots look very good ! Nice work indeed.. I always loved the egyptian theme..
BTW, if you want beta tester I'm in ;)
Looks Prime
#20 posted by than on 2006/01/05 06:24:58
liking the scale you have there. There is some nice architecture too.
#21 posted by Trinca on 2006/01/05 06:31:54
holly shit!!! look�s great!!!
his a kind of map i�m "trying" to make know, for the 10 years aniversary of Quake in june at least i hope so...know i got a few more skill�s and maby things go better... with JPL and Neg|ke help...
:)
#22 posted by necros on 2006/01/05 13:09:45
i really like the look of that staircase in the third shot.
#23 posted by adamllis on 2006/01/05 16:07:16
cool idea, it'd be sweet to see someone else finish something u gave up on long ago.
Well
#24 posted by Hrimfaxi on 2006/01/05 16:32:36
Bal: Yes lighting is rather dull atm. Allthough it looks better in game than on the shots! That's one of the reasons I don't have a beta yet, I still have to work on it. The other reason is that there isn't any easy and normal skill only hard, and that has to be worked on as well. (Btw. hard has 238 monsters! May be more and may be less 8-))
JPL: Thanks! I'll mail you (and the others that mailed me) when I have a beta.
Necros: Yes it is nice isn't it? It's a Drew original, I just changed it a little to make it fit and span two storeys.
#25 posted by Trinca on 2006/01/06 01:29:51
it will be a good map i�m sure about that... your maps are always good ;)
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