Hmm
#1 posted by nitin on 2003/05/18 05:39:39
havent played it yet, but on first glance there's too many teles IMHO. Architecture/lighting's pretty cool though and layout seems very QW-ish. Dunno if it'll work in q3 though.
Oh yeah, I get a missing texture femhead3.tga
:)
#2 posted by Vondur on 2003/05/18 10:19:08
vewy vewy nice map!
it's cozy and clean.
a pity indeed femhead3.tga file is missing, so the female head is w/o texture, fix that biff.
and another point, maybe if you'll release fixed version of the map, could u add more sounds there? sometimes there's absolute silence in places, that kills the atmosphere, you know ;)
IMP3DM1 Update:
Got the femhead.tgas in place now -- sorry 'bout that. I believe both megaman and Blackpope mentioned this to me, but I forgot ;)
Z-fighting
#4 posted by cyBeAr on 2003/05/18 14:58:55
Saw it in at least four places. Texturing is a bit boring and the map suffers imo from looking to similar everywhere so you don't really know where you are.
Some nice places for good action with different elevations.
That's A Paddlin'
#5 posted by Drannerz on 2003/05/18 15:52:49
looks old skool, like some of biff's quake maps. I like it.
In fact, I like it so much I'm gonna finally learn radiant so I can make some q3 stuff. good work, this definately made me biff.
#6 posted by Vodka on 2003/05/18 21:45:43
good: solid, proportional arch
bad: killblock texture allover the place
Me Likes
#7 posted by pope on 2003/05/18 23:23:10
me likes, sure it may use a very repetive texture but...it just suits the map. It plays very well w/ 1v1 and 3ffa
nitin: you gota be on crack... too many teleports? theres just one linking tele from bottom to topfloor , there are others but they are just to get out of secrets. Quad/MH
nice work biff
good: solid layout, lots of room to manuver and plenty of weaponry ammo.
bad: ambience is a little quiet as mentioned above. Would of liked to see some challenge pro mode support in it aswell.
Quad
#8 posted by pushplay on 2003/05/19 01:13:26
I hate how you hid the quad. How do you get it anyways?
And Also,
#9 posted by Gilt on 2003/05/19 12:08:14
is hiding the quad in this way a good thing, or a bad thing? and what would make it so that pushplay doesn't have to ask these types of questions?
Just Found Func_Msgboard
#10 posted by E-werd on 2003/05/19 16:11:17
Yeah, just found the Func_Msgboard forum today, found this thread, decided I am going to comment on imp3dm1... IT SUCKS ASS!
Nah, I'm just fucking around, very very nice biff, good job man.
Nice Map
#11 posted by GibFest on 2003/05/19 18:09:39
It feels very quake 1 like. Nice looks and feeling but hard to find way round without definative texturing in different areas. I've not played it yet, but will soon as possible. Very nice Biff.
Hmm
The amount of unnecessary clipping here is ridiculous. You can't get close to walls and stuff because some huge clip brushes prevents you from doing so...
and yet if you feel like it you can rocket jump out of the top of the map and break the art, camp, get stuck, walk through walls, whatever you like.
So there's a whole lot of excessive and annoying player clip in there, while stuff that should be clipped out, isn't.
Ah
#13 posted by inertia on 2003/05/22 03:03:14
Ah Frib, with the harsh yet constructive criticism. Always a pleasure. =|
Polygons Face?
#14 posted by QMD on 2003/05/22 03:15:51
I can't play this map yet because I ain't got a decent computer
to even run Q3. But I can give my P.O. on those 2 screenies and
yes it feels quake 1 like. I love that white light coming out
from the floor (or something), on 15_1.jpg that huge face on
the wall is just a texture or it is polygon made?
I'm sure the level play good and I expect to see lot more
nice map coming as this is Biff first Q3 map released.
Keep up the good work Biff!
Polygons Face?
#15 posted by QMD on 2003/05/22 03:19:14
I can't play this map yet because I ain't got a decent computer
to even run Q3. But I can give my P.O. on those 2 screenies and
yes it feels quake 1 like. I love that white light coming out
from the floor (or something), on 15_1.jpg that huge face on
the wall is just a texture or it is polygon made?
I'm sure the level play good and I expect to see lot more
nice map coming as this is Biff first Q3 map released.
Keep up the good work Biff!
.
Inertia, that was my first impression of the map. What do you want from me?
Frib's Only Being Fair
#17 posted by starbuck on 2003/05/22 10:34:36
i get touchy about dodgy clipping myself, but it was a very impressive first Q3 map in general
Heheh
Thanks for coming to my defense inertia, but I took Frib's comments as constructive. I agree with what he said, or at least understand where he's coming from. This map was a learning experience, if anything, and I had a lot of fun building it, but it's not like I'm going to take any criticism of it personally.
btw, thanks to everyone for your comments =)
Hmm
#19 posted by nonentity on 2003/05/27 13:18:35
Don't you guys know anything? You can never critise another map (unless you can do better of course :)
And If You CAN Do Better...
#20 posted by metlslime on 2003/05/27 14:52:42
you're an elitist.
Yeah!
#21 posted by starbuck on 2003/05/27 19:42:55
and if you stab your critics in their ugly, DirTy FFACES, With those EYES that stare at you;; AnD you take their EArs with RAZORS razors, they call you c r a z y ! ! !! o o o
Biff
#22 posted by nitin on 2003/06/01 02:27:03
played it and I take back the tele comment. The layout's actually pretty fine but it just seems more suited to QW, especially in regard to weapon respawn times. ATM, with the q3 times, it's just chaotic around the bottom RL area. Also, the repetitive texuring does indeed make it diffcult to discern where you are most the time.
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