Yes, but in hard skill, and with Killer Pack mod... it's definitively nuch more interesting and funny =D
JP -yes- Personal Rotweiler - I Remember
You're right, I particularly love to see rotweiller eating dismembered bodies ... o_O
BTW in Killer pack, bodies are solid, and then can be carved by the player (with axe for example...) ... butchery stuff in fact... ;P
I Play The ID Maps All The Time. : )
On Nightmare, with the Tenebrae engine and some mournful music like the Band of Brothers score. It's increadibly atmospheric.
Bleh - I liked my title better
some speedmap had the trigger_changelevel to some e1 map and I was surprised how good it looked. Then I watched some speedrun demos of all of quake id1 - many those later later episode maps look quite crappy (and are otherwise bad too) in my opinion. :(
All in all, I haven't bothered to play all the id maps through, I don't remember if ever except maybe in coop. Maybe some occasionally if I get a tangent from a rmx remake or a speed demo or a deathmatch game on the same map etc..
It's funnier for me to run through the archives and find good old custom maps from familiar authors. Even old speedmaps when you download a lot of them and if it feels like crap, just skip it.
this post was sponsored by one half bar of cloetta center
replaying SS2 right now :)
put it on the hard difficulty and left monster respawning on as well as leaving the weapon degradation rate at normal... man... it's tough :P
Due to technical limitations, the new generation of games will have to wait for me. As a result, I have replayed all the following games:
Unreal - Return to NaPali
Deus Ex - Invisible War
Halflife - Opposing Force
Halflife - Blue Shift
Return to Castle Wolfenstien
Quake 2 and both mission packs
I have played through Quake at least 5 times or so and episode 1 a lot more and I have played both mission packs at least twice.
I enjoyed all these games the second (or more) time around since I could better prepare myself. I especially liked both Deus-Ex games again. I am a slower player now so replaying some other titles (Undying, AvP2, System Shock 2) did not draw me in as much since they seemed more like work despite being great the first time through.
The more scripted the game is, the less likely I will be to replay it. For me replaying games or levels is about taking more time to look around and enjoy the scenery (although I do a lot of that on first runs too.)
I have also been very slowly replaying all the SPQ1 maps I have amassed over the years. I'm partly through the maps that came out when Team Shambler was a year or so old.
it's people like you I make maps for :)
I Also Play
through all Q1SP maps/paks (probably about 1000 bsps), new and old, and most of them still have a lot to offer.
I Replayed NOLF
No One Lives Forever
Again, earlier this summer. It was not only as good as I remembered, but it was outstanding, in terms of visual design and game play. I thought my eye would be a bit jaundiced since it was five years ago that I played NOLF, and in the interim of years, FarCry exterior design blew my mind to bits. Depite that, NOLF's alps and jungle scenes still stand up well. Not only that, it runs smoothly on a PII with all the graphic factors on high.
The one area NOLF doesn't stand up too well is in its sneaker aspect. It is just to damn hard to try to keep those damn alarms from going off. It is better to find a choke point, get the guard's attention, and mow them down as they come in. That is disapointing because I like sniping and cutting minions from behind.
Scrags, if exploration is your thing, you gotta love Deus Ex. I discovered so many things on my second time through, it made the first go through seem incomplete.
Deus Ex, you complete me.
Deus Ex, you complete me.
You had me at hello
I replayed NOLF2, AvP2, Quake2 and Unreal these months...might play Halflife again...
As I reply before Shambler decided unilateraly (dictatorship ?) to change the thread title and enlarge the discussion (which I agree is not a bad thing..), I didn't mentionned these "old" games:
Quake 2 (PS2)
Quake 3 (PS2)
Half Life (PS2)
Red Faction (PS2)
Red Faction 2 (PS2)
Return To Castle Wolfenstein (PC)
Nightmare Creatures (PS1)
Nightmare Creatures 2 (PS1)
Doom 2 (PC)
Ultimate Doom (PS1)
I didn't manage to finish Duke Nukem 3D for the second time. Also replaying Half Life and Quake2 was not so interesting for me. Only Quake is still making the blood in my vains flow faster :) The reasons for it may be silly for many people. I like to play the ID levels because I know every hidden corner and every monster there. It is like playing in a trance. Quake was the firs fps I ever played, and I have learned all the techniques (movement, aiming, monster behavior), etc. ) by dying hundreds of times on e1m1 and e2m1 :)
I also like the ID levels because they are short. Even 100% runs don't take more then a couple of minutes (even on nightmare). You can do the first episode faster than many of the newer maps. It is not that I don't like to play new maps, but after exhausting ikspq or pse or marcher it is always good to do e1m3 :)
Are the ID quake levels crappy? Not for me. Every wall and block has its place like it ever had, so I don't even realize the simple build style compared to new maps.
I don't have a fast computer so didn't play any of the newer games. The last one was RTCW I think.
PS. Is "Duke Nukem" a forbidden word here? I have never seen anyone talking about this game.
Take your whining to someone who gives a shit. I change the title for the benefit of the board and to encourage wider discussion, and as you can see from the last 8-10 posts, it worked.
I forgot to list DN3D and it's mission pack that I replayed after finding a very good Windows port for it at rancidmeat.com.
That was fun, playing through that old game. The first episode is the best one and DN3D did create a lot of interest even from people who weren't big into games.
I was joking... do you understand that ?
No lol, I didn't, fair play.
No problem.. ;P
is the motherload of coolness; only a waste of human space and sperm specimen would even think of forbidding Duke, so talk it up, Ankh.
does anyone else think the enemies were ultra-crappy in duke?
They just weren't inspired at all and the graphics were really ugly. Also they didn't seem very 3d. The pig cop for example looks like a paper figure. I wonder if there was some technological reason for that like different creation method or less turning frames?
Otherwise the game was great. I made my first fps map for duke, and it was even playable... if you understand that a huge hall full of those flying frogs can be cleared with no weapons by just circle-strafing so they shoot each other... ;)
2-d enemies compared to doom for example.
Doom's enemies weren't 3D. They were 2D sprites, just like Duke. Perhaps Duke just didn't have as many angles.
Although Duke was a fun game, it never really captured me like Doom or Quake, because it was essentially just one big joke. That said, far too many FPS's take themselves too seriously these days, and the few that don't [Serious Sam] have pretty weak 'humour'. Has anybody played that recent Lucas arts FPS? Armed and Dangerous, or something?
Duke Was Good
I found it a bit hard back then though.