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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Misty Moon 
Rises over Foggy Bogbottom (more MFX goodness) 
More Like 
boner rises over foggy bogbottom 
Looks Fantastic As Usual 
 
 
Sick. 
Looks Okay I Guess 
slightly better than dogman's shot. 
I Cleaned Up The Room A Bit 
Still simple. Didn't want to leave that first one without an update :D
http://i.imgur.com/0tW0Dhm.jpg?1


Do people screenshot qw maps here? 
The Usual Genius... 
https://www.youtube.com/watch?v=entq9ZReftE&feature=youtu.be

Some really cool stuff especially later on, I do think some breakables need a higher HP though. 
 
Marvelous! :)

Also, not gonna lie, those candles on the floor as light sources made me tingly.

So, so good. All of it. Great stuff... 
Perfect! 
I loved the atmosphere in that clip :D 
 
oh cool, i love that monsters can brake brushes on their own, especially that melee attacks can do it. awesome. 
Uh 
also 'break'. 
 
@shambler what is so genious about it? I mean, breakables already been made in hexen.

yeah, it looks cool and, as it was noted by necros, I like that monsters can destroy those specific brushes on their own.

But I wouldn't call it genious anyhow. 
 
But I wouldn't call it genious anyhow.

Don't worry, you won't ever have to worry about anyone mistaking you for a genius. 
It's Not So Much Breakables 
but how the video shows that feature has been implemented, both from an AI sense and a mapping sense! 
 
My one complaint is that it sometimes lack a little clarity in the visual language -- i.e. these brown bricks are breakable, those ones aren't -- but I'm sure sock will sort that out before release. 
 
Yeah, and the way the AI interacts with it is cool. Makes it feel like a native feature rather than an add-on. Them pathing to a boarded over window and busting through looks great! 
Agreed! 
Needs some slightly different shade of brown for the breakable rocks perhaps. Or make the cracks more evident.

I know I'll miss it otherwise :D 
50 Shades Of Brown To Make The Crack More Evident 
so Daz won't miss it. 
Its 
All design language that needs to be done by the mapper. Honestly its well done ingame :) 
 
can the breakables be made weapon specific... axe for wood, grenades and rockets for bricks, everything for glass? 
 
if we're talking a modern game, it would have a giant arrow pointing at the breakable, then perhaps a qte such as spamming the space bar to break said breakable. 
Well 
That wouldn't be far removed from spamming LMB. 
 
I'm just talking about clarity of design. If some brown bricks break and others don't, that's going to turn a cool feature into something annoying.

And I don't pretend that sock doesn't know this ... I'm sure he does. :) 
Escape From Your Cell 
I need some feedback for the "final" version of my Quoth map before I can host it on Quaddicted.
It is a short map and was made so I can have more experience in Quake mapping and making maps that aren't recreations, which is why it's kind of blocky.

screenshots:
http://image.noelshack.com/fichiers/2015/25/1434630724-escape1.png
http://image.noelshack.com/fichiers/2015/25/1434630726-escape2.png
http://image.noelshack.com/fichiers/2015/25/1434630713-escape4.png
http://image.noelshack.com/fichiers/2015/25/1434630765-escape8.png

download link:
http://www.mediafire.com/download/449awkn0ijiw8kx/escape.zip 
Escape 
I enjoyed your map. I think it has a strong Doom feel, so you can say it's blocky by design. You're right, it's short, but it's consistent and looks good. I couldn't find any of the two secrets, but maybe it's just me.

I played it with the MarkV engine, without the Quoth mod.

But don't realease it yet. It probably has leaks, because all exterior surfaces are visible. You didn't just put the whole level inside a box, did you? 
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