Interesting
#1 posted by
Kinn on 2005/02/04 07:14:14
Does the new qbsp actually decrease #clipnodes? Because that would be *really* cool ^_^
Kinn
#2 posted by
Tyrann on 2005/02/04 07:43:37
Usually no, but it really depends heavily on the structure of the map. You'd just have to try it and see. I'm sure it would produce much smoother hulls for terrain like you have in Marcher, but it may come at a cost of a few more clipnodes. I'd be interested to know what the results are. Even better, email me the map file if you're willing. 8)
Tyrann
#4 posted by
. on 2005/02/04 10:12:04
Thanks for this, was looking forward to the clip detection. Also thanks for your recent inspiration for PH8DM2 with your Aggressor map :)
Things
#5 posted by
Tyrann on 2005/02/04 15:41:54
Shambler: It might be a tight finish, but I think I'll have something else out before the Earth is swallowed by our sun's expansion into a red giant.
Phait: 8)
Tyrann
#6 posted by
Kinn on 2005/02/04 15:43:15
Well, the map in question has a *long* way to go before I get into clipnode problems, so it's not an urgent issue yet, but I'll keep it in mind :)
Tyrann
#7 posted by
R.P.G. on 2005/02/07 19:35:02
yay screenshot of Unforgiven!
Is that a screenshot of the same area you had pictured on your site before? ;)
Partly...
#8 posted by
Tyrann on 2005/02/08 03:33:41
...it's from inside the castle... which is getting much more detailed now. Actually I've mostly been working on a certain idbase textured map.
So...
#9 posted by
metlslime on 2005/02/26 04:24:42
you have a website named "disenchant" and a map named "dark ritual?"
Goddammit
EDC is still one of my favorite dm maps.
Ashes To Ashes + Shadowbane
#11 posted by
Tyrann on 2005/03/01 11:48:28
Metl: Yeah, I used to play a lot of Magic when I was at Uni. My favourite decks were always black and white.
Sleepy: 8)