Wow...
#1 posted by JPL on 2004/08/25 09:55:05
Again nice screenshots !! I like the industrial - spacecraft architecture.. As well, texture use is very good, particularly the lava texture in first 2 shots.. Lightning effects are really cool too, even if the 2 first screenshots uses too much red colored light IMHO.. Anyway, nice work... really..
...
yeah it looks pretty nice, but plays like absolute crap. The layout is rather boring and confusing at first. I think its just too flat, the entire map is basically one floor. And a few rooms have pretty bad performance, I think too many light volumes?
But definately a nice effort, and the first worthwhile Doom3 map I've seen.
Blah
#3 posted by cyBeAr on 2004/08/25 16:22:34
<bear> Shambler, some areas might be id quality or higher visually while other's are completely unintersting
<bear> layout sucks and it performed worse than the id maps
Oh And I Guess It's Still Probably
#4 posted by cyBeAr on 2004/08/25 16:26:06
much more interesting than most of the crappy maps released so far because of the areas that are well built.
#5 posted by pushplay on 2004/08/26 22:01:08
Finally took a look. It's ok. In some games this would be a decent amount of detail, but doom 3 seems to make detail easier so we need to demand more. The map just cries out 'just to release.' There's a blinking light ent sourced to a light which was always on. That's just embarassing.
#6 posted by - on 2004/08/27 12:32:13
There's a blinking light ent sourced to a light which was always on. That's just embarassing.
Get used to it, it happens alot in stock d3 maps, and most lights don't have blink or strobe versions. Best thing mappers can do is like id did and hide it well.
What I Like Even Better...
#7 posted by metlslime on 2004/08/27 15:19:41
is when the light source itself goes dark, but the corona/glow around it stays on!
Shadowdane Is Right
#8 posted by Electro on 2004/08/31 09:12:02
Layout isn't interesting, with nearly no vertical combat... gameplay wise it's pathetic. Had a couple of visually interesting areas, performance hits in a couple of regions are questionable.
The original doom had more variety in layouts and vertical combat than this map will ever witness.
Cool
#9 posted by Zombie on 2004/09/12 05:01:29
Aug 14 03:32:49 <Electro|zzz> nice first doom3 map
Aug 14 03:33:10 <Electro|zzz> fps killer in a couple of rooms, and that door that goes through the wall... aside from that it's a good first one :)
Good to see Electro is very good to his own words, someone you can't trust.
Z
Facts
#10 posted by Zombie on 2004/09/12 05:03:51
ALso, this map was made in 6 days, with no intention to be reviewed, if I had intentions of it being reviewed, I would not have released it in it's current state... which is quite faulty, but doesn't change the fact that Electro will for ever be a every lasting cock sucker.
Z
Touche
#11 posted by Electro on 2004/09/21 05:36:55
Keep your personal issues to yourself Zombie, and i didn't say it wasn't good for a first doom3 effort. And for 6 days that makes it even better. But is that justification for the layout?
#12 posted by lightR on 2004/09/28 08:28:48
Ben and Garth are good `ol buddies .... :)
#13 posted by lightR on 2004/09/28 08:35:38
Oldish screenshots: http://www.splashdamage.com/index....
they dont show up btw
Another Borked URL
#14 posted by metlslime on 2004/09/28 14:07:47
brought to you by speedy!
#15 posted by - on 2004/09/28 15:09:58
and the letter R!
Slime
#16 posted by lightR on 2004/09/29 06:53:31
can u read? I was saying they dont show up
Speedy:
#17 posted by metlslime on 2004/09/29 17:36:07
yeah but at least the original link goes to a webpage.
Lost Your Thinking Cap?
#18 posted by lightR on 2004/09/30 03:47:29
u are missing the point again
Btw Speedy
#19 posted by - on 2004/09/30 10:06:39
'you' is only 3 letters, you can type it out in full. this isn't irc
#20 posted by starbuck on 2004/09/30 21:35:59
/nick Starbuck|sleeping
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