Semi-first run demo here:
http://rpg.spawnpoint.org/files/flecksp1_rpg.dz
On the first run, FitzQuake was running at about 150% of its normal speed so I was getting owned by almost every monster. After I died in the central room, I restarted the computer and recorded that demo.
As for the map: that was an obscene amount of monsters at the end. I probably could have got the fiends and vores sorted, but probably not the Shamblers. I'm not sure if this was intended as a speedrunning map (it doesn't appear so), but either way having something a little fairer would have been nice.
Also, I got stuck on the lifts in the central room (exhibited in the demo). Some clip brushes would have been nice there.
Miscellaneous comments go here about how the gray theme was kind of cool, but that having more diverse and complex details would have helped. Nothing was particularly bad; however there wasn't much to grab me and keep there, especially after I died in the finale.