
Did I Miss Something? 
 
		
		where are packs 68 and 69? 
	 
		
		
		#2 posted by 
- on 2004/02/29 15:41:49
 
		68 we skipped, 69 is a chainmap metlslime and RPG have been working on for well over a year. 
	 
		
		
Not Bad 
 
		#3 posted by 
pushplay on 2004/02/29 16:21:57
 
		I saw one of the rare instances of a scrag flying through a wall in sm70_preach. 
	 
		
		
Good Pack 
 
		#4 posted by 
Blitz on 2004/02/29 21:11:47
 
		1) Zwiffle
 2) scampie
 3) Jacek
 4) Preach
 
 I'm not counting czg because I didn't get to play it with proper opponents yet, but it looks good.
 
 scampie's would have been 1st rated but it ran like a 90 year old woman through a swamp on my computer. 
	 
		
		
I Second That 
 
		#5 posted by 
aguirRe on 2004/03/01 17:03:06
 
		Very nice maps, especially Preach's and Zwiffle's maps were great-looking and fun to play. Jacek's was a bit brutal and off-theme but still nice.
 
 Again, please consider adding the "-tjunc" option to the qbsp stage to get rid of unnecessary sparkles if using older compilers (e.g. DuBSP).
 
 Looking forward to next themed SM. 
	 
		
		
Aye 
 
		#7 posted by 
Zwiffle on 2004/03/01 17:07:12
 
		I keep forgetting that -tjunc... argh... 
	 
		
		
Good Pack 
 
		#8 posted by HeadThump on 2004/03/01 19:54:41
		IMHO Preach's was the strongest, nicely developed around a small central area.  Scampie's was fun, and that ambush from behind nailed me dead twice before I realized what was going on. Jacek is showing tremendious improvement as a mapper, good use of texturing here. I played CZG's with a Reaper -- I like how the rocket jump connects from two locations, it has given me a secret location idea on my next map.  Zwiffles . . . well, it had a certain scat porn ambiance . . . I mean the title of course, but hard brutal play which in a short map like this is a good thing.
 
 One complaint that applies to them all except Preach's, too damn dark. 
 
 Liked them all though and I hope I have my Friday night or Saturday adternoon freed up to join in next week.