but it seems i need more monsters to compete with the 80+ monsters of both the other maps. That's some major gibs in both maps...
� sm64_moz.bsp - I think Quad & 666 was a bit much, but what the heck.
� sm64_scampie.bsp - packet overflows, but a nice little shootout.
� sm64_zwiffle.bsp - top quality map. Nice looking and challenging enemy placement.
The usual good blast. Thanks for making them. :)
Moz's had nice outdoor scenery but bad lighting and gameplay was basically a quad massacre.
Scampie's had much better gameplay but too dark.
Zwiffle's was the best of the bunch, even trick-jump enabled early on. Intended?
to the left where you face the first ogre? That was unintentionally intentional. I didn't mean to make you able to slope jump up there, but when I found it out during testing I just left it in.
Moz -- too easy/too small even for a speedmap
Scamp -- not bad but I couldn't get past the packet overflow
Zwif -- the best map in the pack, nice gameplay planning in such a short amount of time.
Moz: small, quick, challenge until quad/penta
Scampie: this was pretty cool, good challenge, I was down to 1 health picking off various monsters, died.. reloaded, ~ god :|
Zwiffle: in your face action! I was SO CLOSE to the MH with so little health but an ogre popped a grenade!
...no, I lied. The shortcut in Zwiffles was fun though.