Enliten
You mean my Sock folder?
Yup
that's what i mean :)
Enliten
No problem, but most of it is on his site www.simonoc.com anyway. Just saying :)
#9803 posted by sock on 2013/09/25 20:07:38
@SpronyvanJohnson, I have an inspiration folder with screenshots of Func mappers as well! :)
@Enliten, all my work is either on my Website or you can browse my Artisan site if you want to see the best stuff only.
Sock
Which mappers, don't have to be from Func, inspire you?
Sprony
#9805 posted by mfx on 2013/09/26 00:52:17
Sock isnt inspired, he just is..
Watchin us... I�m scared...
Sock
thanks man,
what I'm finding amazing about your mapping is that you're using the q3 engine and making these maps that looks like they're out of any engine from the last 3 years.
-Ben
Watching
#9807 posted by madfox on 2013/09/26 11:51:31
#9808 posted by Spiney on 2013/09/26 12:51:31
excelsior!
Oh...
#9809 posted by distrans on 2013/09/26 14:34:38
MadFox, don't ever stop.
Madfox
#9810 posted by mfx on 2013/09/26 23:57:26
I�m kind of hypnotized.:)
Reason I Made It...
#9811 posted by madfox on 2013/09/28 01:19:21
I made this model after watching a SF movie.
Some story of a big machine, where judy foster sits in a metal sphere falling in the center of the thing. I was fascinated by it and decided to make a static entity of it.
I uploaded it to /quaketastic/models/gyzmo01.zip so you can see it move in quake. Quiet spectaculair, but hard to penetrate when used as an entity.
I wondered about the strange habbit of Quark using models. Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model?
Contact (1997)
#9812 posted by metlslime on 2013/09/28 01:33:46
This was also the inspiration for other mappers, for example there is a "black hole generator" in one of the quake 2 id maps, and also something similar in mexx10 (maybe hidden in a secret area). I was going to make something like that too but then i saw quake2 and mexx10 and i'm like, "okay, there's enough of these in the world."
Oh yeah, and Dead Space 2 had something similar in one of its puzzle rooms.
Event Horizon
#9813 posted by ijed on 2013/09/28 08:26:16
Had a similar thing as well, but much more ominous - the overdone set design there was still pretty cool.
It also had a retarded script and piss poor direction, so probably best to stick with Contact :)
The Mystery Of The Missing Bytes
#9814 posted by Preach on 2013/09/28 10:26:09
I wondered about the strange habbit of Quark using models. Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model?
I'd like to find out (my suspicion is that it's collapsing some of the vertices together), but I don't know if I can reproduce it from your description. Can you upload a zip with a model before and after you use QuArK? If I load both of them into qmdl it should be easy to spot the difference.
Bah
#9815 posted by Tronyn on 2013/09/28 10:32:29
Event Horizon was pretty good, though everything else by that director has been an embarassment afaik. Good cast (Fishburne + Neill), and it was the closest thing to Doom in scifi movies for a while (hell). Contact was like a hippie 2001, where the ultimate revelations about the universe and intelligence have a peaceful, enlightening message. Event Horizon is a good pseudo-Lovecraftian correction to that.
Yeah But
#9816 posted by nitin on 2013/09/28 10:35:05
EH is a really bad movie, lovecraft vibe aside :)
Yeah
#9817 posted by ijed on 2013/09/28 10:57:23
Good theme but a completely disjointed story which resorts to dues ex machina to explain all the loose threads - "because hell!"
Heh
#9818 posted by Tronyn on 2013/09/28 11:31:03
well, Sam Neill is pretty good at "because hell!" (In the Mouth of Madness, Jurassic Park, etc), and come to think of it so is Laurence Fishburne (The Matrix, Apocalypse Now). Proper prophets of "you're more fucked than you can know!"
But yeah it doesn't really have a story. But it's still a better Doom: The Movie than the actual Doom: The Movie so many years later. I didn't think hell was supposed to make sense. I guess in a sense knowing you deserve it could make you suffer more, but a total lack of understanding, there's real material for hell.
#9819 posted by necros on 2013/09/28 20:14:11
Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model?
Interesting, Sock and I encountered some similar things while working on the new ogre model. Somehow it would ballon up to 3mb and when I would resave it it would go back down to 700~kb.
Prefabs Websites...
#9820 posted by JPL on 2013/09/28 21:21:56
What Is Changed To The Model
#9821 posted by madfox on 2013/09/28 22:39:20
Here �s the Bender beta model, compared before and after I used it in Quark47.
They both have 952 tris and 1770 verts, have no difference in appearance, but the first one is 2.475kb and the other 498kb.
#9822 posted by sock on 2013/09/29 00:11:25
Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model?
I was getting this problem with Qme, I updated an ogre model several times (properties/skins) and the file size grew to 1.3Mb! No idea why but it was strange.
New Q1SP: The Ivory Tower
#9823 posted by sock on 2013/09/29 00:14:19
Image 1, 2, 3, 4 and 5
Any favourites?
#9824 posted by [Kona] on 2013/09/29 00:22:20
shot1 the best but they all look awesome
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