The green cop, blue cop routine?
 SOC
Some mappers here would give their left nut for the permission of turning those scraps into a full map.
#9793 posted by sock on 2013/09/21 15:36:07
@ijed, yeah the texture is really only designed for vertical surfaces. I should create a proper texture for the whole edge surface. BTW this is awesome feedback, I am always interested in stuff like this.
@spiney, nah it took ages to create that cave and detail it. I especially like the quad gothic window arrangement, much better that the previous version.
@OTP, my medieval offcuts are not really compatible with tech/idbase stuff. I might see if I can mash together some of my better stuff and see what it is like.
 Sock
Please, some more pics of whatever you have! I've saved them all hard drive and I can never have enough Sock stuff.
#9795 posted by RickyT33 on 2013/09/21 21:49:51
tasty looking 'soup
 Looks Rad As Usual
#9796 posted by nitin on 2013/09/22 06:37:14
#9797 posted by sock on 2013/09/23 12:58:18
@SpronyvonJohnson, I knew a journalist (long time ago) who printed out screenshots of my levels and would hang them on the wall in his office. I always spend a long time trying to get the right angle, lighting and scale in screenshots.
@RickyT23, I prefer working with quads they are much easier than tri-souping. Really quick to edge push quads around in GTK.
@nitin, thanks. :)
 Sock
That's funny, because I have a 'Sock' folder on my computer for inspiration and wallpapers.
Not to creep you out, just a fan :)
 Share?
could you perhaps zip these up and dropbox them or somethingA?
 Enliten
You mean my Sock folder?
 Yup
that's what i mean :)
 Enliten
No problem, but most of it is on his site www.simonoc.com anyway. Just saying :)
#9803 posted by sock on 2013/09/25 20:07:38
@SpronyvanJohnson, I have an inspiration folder with screenshots of Func mappers as well! :)
@Enliten, all my work is either on my Website or you can browse my Artisan site if you want to see the best stuff only.
 Sock
Which mappers, don't have to be from Func, inspire you?
 Sprony
#9805 posted by mfx on 2013/09/26 00:52:17
Sock isnt inspired, he just is..
Watchin us... I�m scared...
 Sock
thanks man,
what I'm finding amazing about your mapping is that you're using the q3 engine and making these maps that looks like they're out of any engine from the last 3 years.
-Ben
 Watching
#9807 posted by madfox on 2013/09/26 11:51:31
#9808 posted by Spiney on 2013/09/26 12:51:31
excelsior!
 Oh...
#9809 posted by distrans on 2013/09/26 14:34:38
MadFox, don't ever stop.
 Madfox
#9810 posted by mfx on 2013/09/26 23:57:26
I�m kind of hypnotized.:)
 Reason I Made It...
#9811 posted by madfox on 2013/09/28 01:19:21
I made this model after watching a SF movie.
Some story of a big machine, where judy foster sits in a metal sphere falling in the center of the thing. I was fascinated by it and decided to make a static entity of it.
I uploaded it to /quaketastic/models/gyzmo01.zip so you can see it move in quake. Quiet spectaculair, but hard to penetrate when used as an entity.
I wondered about the strange habbit of Quark using models. Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model?
 Contact (1997)
#9812 posted by metlslime on 2013/09/28 01:33:46
This was also the inspiration for other mappers, for example there is a "black hole generator" in one of the quake 2 id maps, and also something similar in mexx10 (maybe hidden in a secret area). I was going to make something like that too but then i saw quake2 and mexx10 and i'm like, "okay, there's enough of these in the world."
Oh yeah, and Dead Space 2 had something similar in one of its puzzle rooms.
 Event Horizon
#9813 posted by ijed on 2013/09/28 08:26:16
Had a similar thing as well, but much more ominous - the overdone set design there was still pretty cool.
It also had a retarded script and piss poor direction, so probably best to stick with Contact :)
 The Mystery Of The Missing Bytes
#9814 posted by Preach on 2013/09/28 10:26:09
I wondered about the strange habbit of Quark using models. Everytime when I make a model, let's say this gyzmo.mdl which size is 525kb changes after im/exporting in Quark to 125kb.
What is changed to the model?
I'd like to find out (my suspicion is that it's collapsing some of the vertices together), but I don't know if I can reproduce it from your description. Can you upload a zip with a model before and after you use QuArK? If I load both of them into qmdl it should be easy to spot the difference.
 Bah
#9815 posted by Tronyn on 2013/09/28 10:32:29
Event Horizon was pretty good, though everything else by that director has been an embarassment afaik. Good cast (Fishburne + Neill), and it was the closest thing to Doom in scifi movies for a while (hell). Contact was like a hippie 2001, where the ultimate revelations about the universe and intelligence have a peaceful, enlightening message. Event Horizon is a good pseudo-Lovecraftian correction to that.
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