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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
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Hah! 
first he blows this elephant
then some elephant must map this

Are yah still mapping elephant? 
 
reminds me of that map from Deus Vult 2... Eagle's Nest, I think it's called?
That dude pulled that theme off perfectly. 
Spinning Finger Ball 
it would be cool if the spiked ball was spun on the vore's finger like a basketball 
Well 
juggling vormit

I reproduced the original poses of the vormit (as criple I am)
with three voreballs in it.
By adding the jugling frames it can be switched with the original one.
Only the qc must be attached for the new pose.

download

@enliten - I could do that if neg!ke doesn't kick me out of the retired team. 
Is The Elephant Still Mapping? 
The short answer is no.

The long answer is that I have a bunch of different box test maps with different themes and with each I ran into a bit of a creative cul-de-sac.

Plus I have a job now and I've not really assigned much free time for mapping. No doubt I will get the itch again. 
Good 
to get others inspirated! 
Forge 
Maybe This Goes Here 
An open vote between four options:

A) Chaingunner (easy)
B) Cowardly bomb planter (hard)
C) Both (hard)
D) Neither, stop wasting time on features and go map 
 
Vore Juggler 
Scampie 
You may possibly mean jungling Vormit?

Many nights I have spent on extrapolating
this devious contraption 
So 
Is Quaketastic still working for uploading new files?
(Login isn't working)

I really like the mines setting. Heretic 2 had a good Mines texture set that may be worth looking into. 
Come On ! 
I want to see some Shambler juggling one or two ogre(zombie, or Vore) heads. Could be great ! 
Neg!ke 
I made an update to the link. Maybe I had to change to the models & request thread.

juglin vormit

I changed the shal_stand into the jugling one.
Other poses are also there so it fits easy in game.
Now he's jugling behind my death trap.
Are there any request a shallrath could use for extra pose?

@mechtech - I signed up to that link, but I can't view the jpg.

@barnak - Do you not understand this will collide to a great panic of bouncing boxes? 
Ijed 
depends what B is. A is probably a solid option. Or D. ;) 
Spoilers 
A is one of Madfox creatures 'Mr Big' who I've begun to implement as a shambler class base enemy.

B I think would be cool. I was reading the 3d cafe bot tutorials and had an idea for an otherwise weaponless enemy that would try and get close to you to plant a bomb, then run away. Once the bomb exploded, if you were still alive, it'd return to plant another.

I wanted to use it when revisiting areas so that its bomb wouldn't depopulate new places. Could also be used in labyrinths designed especially for it.

So yeah, going with A for now. Big bullet sponge ogre hybrid with a chaingun.

I'm on holiday in a few days anyway, so it's just fun to make a simple enemy before I go. 
I Like The Sounds Of A 
but also B, after reading this initial description. Sounds more unique, but more risky, and perhaps less Quakey?

So yeah, I think you should go with A based on what I've seen. Good luck on the pre-holiday push! 
Quaketastic 
See Willems thread. 
Colored Lights 
I've been a good boy and listened to your feedback. Here's a test shot. Colored lights in a Quake themed map, oh my.....

http://imgur.com/HLSaF7Q 
Looks Hot! 
 
Looks Good 
Colored lights can work well in Quake if they are very subtle. Check out sock's maps for examples. 
Nice 
I did coloured lights in a bunch of maps - less is more :)

Although that does look rather fetch :D 
If Thats Still The Q3 Map 
now it definitely looks more q1 :) 
Sprony 
that looks great! 
Not Too Bad 
But I think that the yellow light up high is just a tad too yellow. The lower lights look good though. As mentioned earlier, less is more when it comes to colored lights in Quake. It's not a disco and it's not a shopping district so colors just look out of place if they're garish but if done right they can add to the look of a level. 
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