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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
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Haha 
Nice. Though it looks more like seniors sport than artistic juggling. Still, this would probably make an excellent jester for your Byzantine palace! 
 
"looks cartoonish"

It's based on an amazing real-world location.

Looks neat! Keep it up :) 
 
@Madfox, I like the scope of what you are building but the scale of the windows are wrong. Try using wizwin1_8+window1_2 to create long thin windows or download my latest map and take the window texture from there, they can be setup to be any vertical size.

I think most of the external trim detail on the outside of the building can easily be converted to nice angled textures and will still give the same impression as all that brushwork. The lighting is so bright you cannot pick out the brushwork detail and it could be converted to textures with painted shadows without any lose of detail.

Your spiral columns need to be more solid and look like columns that could support a ceiling. The spiral design is suppose to be decoration around a solid piece of stone. 
Shalrath 
neg!ke here is your juggle-vormit.
You are a genius for creating cool idle animations! :D 
For My Vore's Babies 
@neg!ke - I think you missed the timing from the gif/model.
In game it takes 1.5 sec. What do you want to see changed?
Is the teleport.mdl Vormit's ball?

@5ThElephant - let's reference more insparation!

@sock - I couldn't find that colomns, thanx for the example. The things I made are more drills, especially when they turn.
First I wanted to use solid brushes for the rocks. Then I made triangle
ground that I lifted over more then 256.
Bad thing is that it's hard when I reload the map in GtkRadiant1.5 I get a
scrambled rock. 
 
Reminds me a little bit of DM-Peak from UT. One of the things that got me about DM-Peak was that it looked awesome but because you're actually on the peak you don't get to see it in all its glory.

Using sock's texture to create the arches rather than using BSP would actually make it much more realistic.
Also if you tone down the face count on the rock it would probably compile better.
Sadly if you take both of these pieces of advice it would mean remaking a large chunk of the map. 
It's Based On An Amazing Real-world Location. 
Wow , really???

blowmeup 
Yup 
just google "castle swallows nest ukraine" 
Hah! 
first he blows this elephant
then some elephant must map this

Are yah still mapping elephant? 
 
reminds me of that map from Deus Vult 2... Eagle's Nest, I think it's called?
That dude pulled that theme off perfectly. 
Spinning Finger Ball 
it would be cool if the spiked ball was spun on the vore's finger like a basketball 
Well 
juggling vormit

I reproduced the original poses of the vormit (as criple I am)
with three voreballs in it.
By adding the jugling frames it can be switched with the original one.
Only the qc must be attached for the new pose.

download

@enliten - I could do that if neg!ke doesn't kick me out of the retired team. 
Is The Elephant Still Mapping? 
The short answer is no.

The long answer is that I have a bunch of different box test maps with different themes and with each I ran into a bit of a creative cul-de-sac.

Plus I have a job now and I've not really assigned much free time for mapping. No doubt I will get the itch again. 
Good 
to get others inspirated! 
Forge 
Maybe This Goes Here 
An open vote between four options:

A) Chaingunner (easy)
B) Cowardly bomb planter (hard)
C) Both (hard)
D) Neither, stop wasting time on features and go map 
 
Vore Juggler 
Scampie 
You may possibly mean jungling Vormit?

Many nights I have spent on extrapolating
this devious contraption 
So 
Is Quaketastic still working for uploading new files?
(Login isn't working)

I really like the mines setting. Heretic 2 had a good Mines texture set that may be worth looking into. 
Come On ! 
I want to see some Shambler juggling one or two ogre(zombie, or Vore) heads. Could be great ! 
Neg!ke 
I made an update to the link. Maybe I had to change to the models & request thread.

juglin vormit

I changed the shal_stand into the jugling one.
Other poses are also there so it fits easy in game.
Now he's jugling behind my death trap.
Are there any request a shallrath could use for extra pose?

@mechtech - I signed up to that link, but I can't view the jpg.

@barnak - Do you not understand this will collide to a great panic of bouncing boxes? 
Ijed 
depends what B is. A is probably a solid option. Or D. ;) 
Spoilers 
A is one of Madfox creatures 'Mr Big' who I've begun to implement as a shambler class base enemy.

B I think would be cool. I was reading the 3d cafe bot tutorials and had an idea for an otherwise weaponless enemy that would try and get close to you to plant a bomb, then run away. Once the bomb exploded, if you were still alive, it'd return to plant another.

I wanted to use it when revisiting areas so that its bomb wouldn't depopulate new places. Could also be used in labyrinths designed especially for it.

So yeah, going with A for now. Big bullet sponge ogre hybrid with a chaingun.

I'm on holiday in a few days anyway, so it's just fun to make a simple enemy before I go. 
I Like The Sounds Of A 
but also B, after reading this initial description. Sounds more unique, but more risky, and perhaps less Quakey?

So yeah, I think you should go with A based on what I've seen. Good luck on the pre-holiday push! 
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