Phait Just Doesn't Get It
#935 posted by BlackDog on 2006/12/22 18:58:31
There are obviously plenty of assets that use photosourcing in d3. You don't have to be making realistic environments to find the technique useful, and you don't necessarily get a realistic result from using photosources in the texture making process.
Whatever
#936 posted by . on 2006/12/22 21:03:10
I Think The Question Is
#937 posted by nitin on 2006/12/22 21:19:41
which of them is meant to look more realistic ?
"Most Realistic", Eh?
#938 posted by BlackDog on 2006/12/22 21:42:49
Congratulations on understanding almost nothing about game art.
Sorry BD
#939 posted by . on 2006/12/23 00:56:20
Didn't know this place only allowed game developers as members.
Is That Supposed To Be An Excuse
#940 posted by BlackDog on 2006/12/23 03:03:54
For telling the more experienced they "just don't get it" without having the first clue yourself?
Lame.
Meow
#941 posted by DaZ on 2006/12/23 03:14:29
.
#942 posted by necros on 2006/12/23 09:50:22
i'm sorry, but you really can't compare d3 and mp2 since the two are completly different games with completly different styles. apples and oranges, dude.
i will say there seems to be shitty uv wrapping around the mouth area on the d3 character, which is giving that strange extra curve to the fold of flesh there and they didn't get rid of the seam where they mirrored the mesh along the x axis when modelling (probably a result of generating the normal map from the high poly model. should have been touched up manually at the very least).
neither of these problems have to do with photosourcing.
Cheers Necros
#943 posted by HeadThump on 2006/12/23 10:46:07
I've noticed that as well. Norm mapping does present some problems for facial animation.
I haven't played MP2 in a while, and my copy is a
few hundred miles away at the moment, so I can't check this for certain, are the photosourced textures adjusted to eliminate the natural lighting from source material(quite evident in the original Max Paine's texture set, but I don't recall for MP2)?
Maxpayne
#944 posted by bambuz on 2006/12/30 17:43:34
bleak textures... reminds me remotely of console games.
Thief Deadly Shadows & AMD 64
#945 posted by . on 2006/12/31 21:23:19
When I ran T:DS on the upstairs computer (2GHz Celeron, GF 5600 XT [256 MB]) I might of had to lower some graphical options, but it ran smooth.
Now running it on a 1.8GHz AMD Athlon 64 and a GF 6200 LE (128 MB) and while it should run smoothly even on low detail, there seems to be a constant but small stutter - I can tell it's not a framerate issue. But I'm attributing it to the CPU - possibly the card, but I don't know. Other games run better on the 6200 than the 5600 could dream of, of course.
I Had A Weird Issue With Thief:DS
#946 posted by pjw on 2007/01/01 00:21:15
I just finally got around to playing it over the last few days, and every (every!) time I hit a level transition, or quit the game, my computer would hard lock with a black screen and I had to hit the power switch (Intel 3.2 Gig w. 2 Gig of RAM and SLIed 7800s).
After reading a few threads on the Eidos forums I turned down resolution to 1024x786 and turned down shadow detail a notch or two, and turned off bloom. I'm not sure what was actually the fix, but it seems happy now.
From the reading I did, I got the impression that the game was very rushed toward the end, and has some issues with memory and optimization. A buddy of mine worked QA on it, and said pretty much the same thing...
I'm enjoying it though.
Thief:DS...
#947 posted by bal on 2007/01/01 02:38:18
Doesn't support dualcore, it crashed all the time for me, had to manually set it to only use one core, and then it ran fine.
Max Payne 2
#948 posted by Spirit on 2007/01/02 02:37:06
So I played through it on Hard-Boiled mode now. Mona is dead again. And I have not noticed any different ending. I don't have to play it AGAIN on Dead-On-Arrival, do I?
Spirit
#949 posted by than on 2007/01/02 05:39:56
yes. Not "new york minute" though, thank fuck.
She lives, but it is 1 frame in the novel that is different from what I remember. I enjoyed it all three times though actually. It's a damn fine game, and Remedy corrected a lot of what was wrong with the gameplay of the first one (slightly less reliance on quick load and slightly less annoying dream sequences) whilst improving the visuals and story a bit.
I Borrowed A Gamecube With A Bunch Of Games
#950 posted by bear on 2007/01/02 14:00:00
including twilight princess and resident evil 4... so far I've been mostly playing re4.
I'm not really feeling very enthusiastic about zelda. Feels a bit like some chore I have to do - knowing that it's a long game and feeling a bit worried that the actual gameplay feels pretty dull. Haven't played much yet though and I'll give it more time but unless it gets better I'm not sure I'll play through it despite there being plenty of nice designs.
Gamecubeage
#951 posted by Kinn on 2007/01/02 17:02:07
RE4 is a seriously cool game. Massive too - it took me 25 hours, give or take, to get to Krauser (the penultimate boss), but I never managed to defeat him :{
I tried playing Wind Waker. My first experience of the Zelda universe, but after about 2-3 hours in I was bored out of my mind. I meant to pick it up again but I never got around to it. I will probably try Twilight Princess on Wii.
Tonight I just started Metroid Prime 2. Doesn't feel as immediately cool as the first one, simply because I've already spent 25 hours in the Metroid Prime universe with the first game, but I'm hoping I'll warm to it.
Bizarrely mirroring RE4, it took me ~25 hours to reach the last-but-one boss in Metroid Prime, a boss that again proved impossible for me to defeat. That thing is fucking nails :{
Stuff
#952 posted by than on 2007/01/02 19:34:02
I gave up after Ripley because when I died at the final boss I was spawned before those rooms of metroids and just couldn't be arsed. Also, having forgotten to rescan some bosses after dying, I couldn't get 100% scans so I was a bit downhearted anyway. I basically gave up at that point but didn't feel short changed as I had played 99% of what was on offer and spent a long and enjoyable time doing so.
From what I played of RE4 recently, it's a big improvement over previous RE games, but the controls are still a bit awkward, and it still has Capcom's awful interface design ("Would you like to take the ammo pack? YES/NO" when you have 3 bullets and nothing much in your inventory) and unfathomably bad voice acting. What the hell is it with that? I gave it back to the mate I borrowed it off just because I know it's a game I am very likely to get pissed off with and I have a lot of other games I've yet to play much of (Zelda!) that I would rather play.
You are unlikely to warm much to the start of Twighlight Princess if Wind Waker pissed you off. Whilst it is great, there are some annoying laws of three things that annoyed the fuck out of me, although Nintendo have learned and do try and make it stay interesting. The Twighlight Realm is also exceptionally lonely, and the battle music is quite grating after the 4th or 5th time you hear it. I hear it gets REALLY good after the third dungeon though :)
Metroid Prime
#953 posted by R.P.G. on 2007/01/02 20:26:32
I never managed to beat the final boss, either. That really annoyed me since I was really impressed with the rest of the game, which was mostly pretty easy, and of all the games I've ever played, there are only 2-3 that I've never finished.
What The Hell People
#954 posted by czg on 2007/01/02 23:29:27
Beating the Metroid Prime wasn't half as difficult as Omega Pirate or that ice boss.
Heh...
#955 posted by metlslime on 2007/01/03 00:12:02
and if you loved all the fucking BOSSES in metroid prime, the sequel has about 3x that many.
...but i really liked the first one. Bosses were hard, but there were relatively few of them, and most of the game was exploration which is what it's all about anyway. They must have had a focus group tell them there weren't enough bosses in the original, so they had to add more.
This Is Exactly Why
#956 posted by Spirit on 2007/01/03 00:30:07
creating a Console Gaming Thread was UTTER BULLSHIT! This is beyond stupid.
Dammit, please someone locked that one and rename this one?
There is not a 100% difference in game art, game design or whatever. There in fact is NOTHING justifying a split of PC and Console games here.
Zelda Twilight Princess
#957 posted by bal on 2007/01/03 01:40:42
I finished it a few days ago, and I found it to be very good.
The start is a bit slow, like most 3D Zelda games I think, I guess it suffers a bit from trying (and succeeding) to be completely accessible to any player.
After the first dungeon, things get much better in my opinion. The dungeons are really great, every room has it's purpose, and the layouts and puzzles are really nicely thought out, as are the boss fights. I just wish the combat was a bit more challenging at times...
Oh and I was sceptical about the Wii controls at first, but now I really enjoy them, adds a bit of extra immersion to the game.
More Stuff
#958 posted by Kinn on 2007/01/03 04:52:36
czg: yes, the ice boss was an absolute cunt and utterly impossible to defeat unless you had at least a certain number of health tanks at the start. The only way I got past him was to trawl back through the entire game to uncover secret health tanks which took ages. I eventually had to use a guide �_�
I don't remember the omega pirate being that impossible, but then by that stage of the game I was pretty p1mped up with all the secret shit I had uncovered earlier.
Metlslime: ugh. I hope the bosses are somwehat fairer this time round :/
Than: the only thing that really sucked arse about RE4's interface was the retarded inventory system not giving you a quick way to change weapons during combat. The game would be so much cooler if you could map items to a button, like a hotkey, to use in realtime.
Spirit: Hear hear. This retarded split only exists because Shambler got out of the wrong side of the bed one morning
Moar
#959 posted by Kinn on 2007/01/03 05:37:00
I'm hoping Metroid Prime 3 is gonna be the Wii's "killer app" (jesus I hate that phrase).
Metroid Prime on Gamecube would have been the perfect game if:
1) The lock-on targeting control system was ditched and replaced with Halo-style dual analog controls for moving and aiming. Seriously, what were they thinking? This would have made combat a tad more challenging, but about 100x more satisfying.
2) The bosses were toned down a bit. I mean come on.
As it stands, non-boss combat in metroid prime is a bit boring, thanks to the dumbass lock-and-strafe tactics. Bosses are basically brick walls that bring the whole game to a shuddering halt.
Exploration and puzzle solving elements (the bulk of the game) are already really cool and chillax and don't need to be changed.
I played a little bit (the beginning) of Metroid Prime Hunters on my brother's DS over christmas and was really impressed that they had implemented the proper mouselike control system using the stylus :D It actually felt like Quake in terms of the speed and wide FOV. I didn't care much for the level design at the start though :/ I'll have to pick up a DS and play it properly...
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